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Old 06-06-2008, 12:08 PM   #1

GhostDance101's Avatar
[Help] Problems lightmaping in Max

Hey I was just running a lightmapping test In 3Dsmax and all the destroyable
afghan statics don't seem to import to Max... So I don't see how to lightmap them. all the non destroyable Pr stuff seems ok.
So there must be something I'm missing because the same statics are clearly lightmaped in Al Basrah.
I have the bf2 and pr objects_client.zip and objects_server.zip extracted in the pr objects folder.

Also is there a limit on how much destroyable stuff you can have in one map?
For example would it be ok to have 200 afghan destroyable houses or more in one map?
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Old 06-16-2008, 01:00 PM   #2

GhostDance101's Avatar
Re: [Help] Problems lightmaping in Max

Come on... Me And Terror_Terror_Terror are building an afghan map with 100+ afghan houses. It's gonna look like crap without lightmaps
At lest some devs should know...
Anyone know who made/Lightmaped Albasrah?
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Old 06-16-2008, 01:05 PM   #3

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Re: [Help] Problems lightmaping in Max

I might be wrong, but Im sure Ive seen a thread on this issue before - I think the solution was to lightmap them separately in the editor - do a search and see if you can find the thread. ( May have been on bfeditor.org )
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Old 06-16-2008, 01:45 PM   #4

GhostDance101's Avatar
Re: [Help] Problems lightmaping in Max

Hey Spacemanc thx for the sugestion. I just tried it without any luck..
Btw I do have the light map samples.
I'll have look for that thread later on.
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Old 06-16-2008, 01:48 PM   #5
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Re: [Help] Problems lightmaping in Max

it is not possible to light map destructible objects in max using the BF2 tools, you have to light map them in the editor.

You may be able to import the objects via the normal mesh importer, then place each one in the correct place but that would take ages...

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Old 06-16-2008, 01:51 PM   #6
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Re: [Help] Problems lightmaping in Max

Edit : Rhino got it

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Current projects :
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Old 06-16-2008, 02:55 PM   #7

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Re: [Help] Problems lightmaping in Max

Ok Thanks all, I think it's working now
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