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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Jun 2008
Posts: 16
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[Question]how to fined missing files
Text: Cannot load BundledMesh
Object/weapons/handheld/simrad/Meshes/simrad.bundlemesh ok im not sure how to fix this, im adding PR weapons to BF2 mod, and no im not doing this to make any kind of mod its only for my own SP usuage. ive read around and i think i understand that i have to add things to the CON and TWEAK files to fix this problem? im not realy sure, can anyone tell me were to go from here. i have already added the file into the Client and Server of BF2 and done the window mod and this is the msg it gives me. plz if some one can tell me what to do from here it would be great. |
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#2 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 927
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Re: [Question]how to fined missing files
why are you adding pr simrad to bf2, bf2 already has a simrad. if you want the function of the pr simrad then just copy the code from the pr simrad into the bf2 simrad.
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#3 |
![]() Join Date: Jun 2008
Posts: 16
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Re: [Question]how to fined missing files
hmmm, maybe i made a mistake. isnt the GLTD in PR mod the simrad? if its not then what file is it? and if it is the same folder then what do i do to make it work as a GLTD.
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Last edited by kishkumen; 06-05-2008 at 06:06 AM.
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#4 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 927
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Re: [Question]how to fined missing files
ok well the simrad in pr is the same as in bf2 they just changed some thing to make it able to lase targets.
here is the code, it should work, i have used bf2 materials, sounds trying to eliminate anything that bf2 would need to load. i have added the code that makes the simrad the simrad so it can now lase targets. Code:
GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 ObjectTemplate.activeSafe GenericFireArm simrad ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 ObjectTemplate.cullRadiusScale 10 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW.tga ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\USLMG_M249SAW_mini.tga ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\laserpainter.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\simrad.tga ObjectTemplate.weaponHud.hudName "Simrad" ObjectTemplate.weaponHud.guiIndex 0 ObjectTemplate.weaponHud.altguiIndex 1 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.showClips 0 ObjectTemplate.weaponHud.hasRangeFinder 1 rem ---EndComp --- rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 60 ObjectTemplate.fire.maxProjectilesInWorld 1 rem ---EndComp --- rem ---BeginComp:MultiFireArmTargetComp --- ObjectTemplate.createComponent MultiFireArmTargetComp ObjectTemplate.target.maxDistance 99999 ObjectTemplate.target.targetSystem TSLaserGuided ObjectTemplate.target.lockDelay 0 ObjectTemplate.target.loseLockDelay 0 ObjectTemplate.target.lockAngle 15 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 1 ObjectTemplate.ammo.magSize -1 ObjectTemplate.ammo.reloadTime 0 rem ---EndComp --- rem ---BeginComp:SoldierBasedRecoilComp --- ObjectTemplate.createComponent SoldierBasedRecoilComp rem ---EndComp --- rem ---BeginComp:SoldierDeviationComp --- ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.setTurnDev 0 0 0 0 ObjectTemplate.deviation.setSpeedDev 0 0 0 0 ObjectTemplate.deviation.setMiscDev 0 0 0 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.zoomDelay 0 ObjectTemplate.zoom.zoomLod 1 ObjectTemplate.zoom.addZoomFactor 0.25 ObjectTemplate.zoom.addZoomFactor 0.05 rem ---EndComp --- ObjectTemplate.geometry SIMRAD ObjectTemplate.setCollisionMesh simrad ObjectTemplate.mapMaterial 0 Rubber 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_simrad_Fire1P ObjectTemplate.addTemplate S_simrad_Fire1P_Outdoor ObjectTemplate.addTemplate S_simrad_Fire3P ObjectTemplate.addTemplate S_simrad_BoltClick ObjectTemplate.addTemplate S_simrad_TriggerClick ObjectTemplate.addTemplate S_simrad_SwitchFireRate ObjectTemplate.addTemplate S_simrad_Reload1P ObjectTemplate.addTemplate S_simrad_Reload3P ObjectTemplate.addTemplate S_simrad_Deploy1P ObjectTemplate.addTemplate S_simrad_Deploy3P ObjectTemplate.addTemplate S_simrad_Zoom rem ------------------------------------- ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/simrad/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/simrad/AnimationSystem3p.inc ObjectTemplate.projectileTemplate simrad_Projectile ObjectTemplate.keepProjectiles 15 ObjectTemplate.velocity 200 ObjectTemplate.itemIndex 7 ObjectTemplate.delayToUse 0.7 ObjectTemplate.create GenericProjectile simrad_Projectile ObjectTemplate.modifiedByUser "dbzao" ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:StickyCollisionComp --- ObjectTemplate.createComponent StickyCollisionComp ObjectTemplate.collision.bouncing 1 ObjectTemplate.collision.maxStickAngle 360 ObjectTemplate.collision.stickToStaticObjects 1 ObjectTemplate.collision.stickToVehicles 1 ObjectTemplate.collision.stickToTerrain 1 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.drag 0 ObjectTemplate.gravityModifier 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 0 rem ------------------------------------- ObjectTemplate.addTemplate S_simrad_Projectile_Looping ObjectTemplate.addTemplate LaserTarget_simrad rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/30/0/0 ObjectTemplate.material 0 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.damage 0 ObjectTemplate.activeSafe Sound S_simrad_Fire1P ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Fire1P_Outdoor ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Fire3P ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_BoltClick ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_TriggerClick ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_SwitchFireRate ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Reload1P ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Reload3P ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Deploy1P ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Deploy3P ObjectTemplate.modifiedByUser LJO ObjectTemplate.activeSafe Sound S_simrad_Zoom ObjectTemplate.modifiedByUser nfe |
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