|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Contributor
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 941
|
Well, i decided i would try making, texturing and importing a basic static.
So, after a quick google, i found this, and thought 'perfect, a nice simple model that even a n00b modeler like me can make': ![]() So, after a few hours, here it is in max: ![]() And after a few more hours, in the BF2Editor: ![]() Now there have been a few problems, the biggest is that ingame it is only 3cm tall, but thankfully i already know how to fix that. I also haven't really made the most efficient use of the BF2 static texturing system, and i couldn't get the crack/decal layer to work so i put them on the detail texture instead. I used a vBF2 texture for the colour, and made my own detail texture, albeit a big one for such a small object at 256x512. But hopefully, this is the start of bigger and better things! EDIT - Static No. 2 After about 30 mins in max i have come up with my second static, a simple concrete bench. Should be ready for export soon. Texture's a bit lacking though, i'll work on it. ![]() I think i might make a pack of simple city environment statics. |
|
Last edited by [R-CON]Pride; 05-31-2008 at 06:06 PM.
|
|
|
#2 |
![]() |
Re: [Static Model] My first attempt - A Chinese Post Box
Geat job for a first try Pride! Any screenshots of this 3cm tall box in game?
|
![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
|
|
|
|
#3 |
|
PR Contributor
![]() ![]() |
Re: [Static Model] My first attempt - A Chinese Post Box
nice 1! keep it going..
|
![]() |
|
|
|
|
#4 |
![]() ![]() Join Date: Feb 2007
Location: Norge
Posts: 577
|
Re: [Static Model] My first attempt - A Chinese Post Box
|
|
|
|
|
|
#5 |
|
PR Contributor
![]() |
Re: [Static Model] My first attempt - A Chinese Post Box
Good going pride
Let me know if you run into any other problems. Figured out how to put the bf2 materials on yet? |
|
|
|
|
| Sponsored Links | |
|
|
#6 |
|
PR Contributor
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 941
|
Re: [Static Model] My first attempt - A Chinese Post Box
Thanks guys.
@Z-Trooper I think so, its just Map Materials in the tweaker bar right? The material name i set in max shows up there and i just matched it with the BF2 material, in this case Metal_solid |
![]() |
|
|
|
|
#7 |
|
PR Contributor
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 941
|
Re: [Static Model] My first attempt - A Chinese Post Box
First post updated with 2nd model.
|
![]() |
|
|
|
|
#8 |
![]() |
Very nice models
Pity you cant really sit on the bench. |
|
|
|
#9 |
![]() |
Re: [Static Model] My first attempt - A Chinese Post Box
future R-MOD ? (modelator)
|
|
|
|
|
|
|
#10 | |
|
PR Contributor
![]() |
Re: [Static Model] My first attempt - A Chinese Post Box
Quote:
I remember doing a two story enterable house once, and I forgot to give the stairs "stair material"... I tell you it was a struggle jumping up a very steep stair formed "hill" :P | |
|
|
||
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| attempt, box, chinese, model, post, static |
| Thread Tools | |
| Display Modes | |
|
|