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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
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[Sounds] Hellfire?
Where are the hellfire sounds located? Ive looked in the objects_client, objects_server and common_client and also in common_server.
But there are no where to find? |
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Last edited by Mora; 06-01-2008 at 07:21 AM.
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#2 |
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PR Operations Lead
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Re: Hellfire Sound Location?
"objects/weapons/armament/missiles/sounds/mono/rocket_engine_start_idle.wav"
think that's the one your looking for? EDIT: also you could give your titles and posts more description, but the title I though you mean the "x,y,z" of the sound location on the model only till I read most of your post I realized you mean where the file location was Always look in the .con and .tweak files... |
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#3 |
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Re: Hellfire Sound Location?
Ah i fount it
objects_client.zip\Vehicles\Land\aav_tunguska\Soun ds\Mono\missile_fire3.wav |
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#4 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,636
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Re: Hellfire Sound Location?
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#5 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,636
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Re: Hellfire Sound Location?
I tried putting a sound in and it didn't come out too bad.
Still, wasn't brilliant quality as in there as a bit too much background helicopter noise and I don't know how to sync it for firing rockets fast. I liked it though. |
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#6 |
![]() Join Date: Mar 2007
Location: Grand Caymans
Posts: 129
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Re: [Question] Hellfire Sound Location?
I think that you might have to add markers to the .wav file. This way the BF2 engine knows what to play when firing single or automatic.
Here's a post which explains about vehicle sounds but weapon sounds are the same: How To Format A Start_idle_stop.wav For Bf2 - Official BF Editor Forums |
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#7 |
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Re: [Question] Hellfire Sound Location?
I don't think you would need that for a single shot weapon.
And i also did some sound work YouTube - PR Unofficial Sound For Hellfire [WIP] |
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#8 |
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Re: [Question] Hellfire Sound Location?
Nice i like it
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#9 |
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Re: [Question] Hellfire Sound Location?
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| hellfire, location, question, sound |
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