|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 738
|
[Question] cause automatic explosion?
Is it possible to cause an automatic explosion at any time of the round (best would be at the very beginning so noone sees it) so that certain objects will get destroyed (airstrip and other dest. statics) ?
|
|
|
|
|
|
#2 |
|
PR Operations Lead
![]() ![]() |
Re: [Question] cause automatic explosion?
you want a wreck of a dest object in your map?
best way would be to reimport the object as a simpleobject with only its wreck mesh but in geom1, the other way is to recode the dest object to give it a bleed at its 100% hp so it would blow up at the start of the round. But that is kinda gey since that means 1 less network able for each object, a bunch of random explosions, wasted lightmaps and polys and overall, its not the best way to do it. |
|
|
|
|
|
|
|
#3 |
|
PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 738
|
Re: [Question] cause automatic explosion?
would it (airstrip) be repairable using the first way?
another (rather strange) idea i came up with was to set a heavy object spawner, for example a tank above it so the tank will fall onto it and destroy it...the only problem i suppose is that in PR wrecks stay quite some time |
|
|
|
|
|
#4 |
|
PR Operations Lead
![]() ![]() |
Re: [Question] cause automatic explosion?
both the ways I suggested would mean it would not be repairable.
You may be able to set its start hp so it was in a wreck state thou dunno how possible that one is. you could make a new PCO object which was a big exsplosion that spawned at the start of the round right above this air fieled and blew up, then you had a 99999 respawn on it so it would only happen at the start. |
|
|
|
|
|
|
|
#5 |
|
PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 738
|
Re: [Question] cause automatic explosion?
yep im gonna do sth like this...thank you
(you can delete this thread) |
|
|
|
| Sponsored Links | |
|
|
#6 |
![]() ![]() Join Date: Mar 2007
Location: Near Leeds
Posts: 1,303
|
Re: [Question] cause automatic explosion?
Blown up assets that need repairing? Very interesting!
|
![]() Basically...out of all the ridiculous religion stories—which are greatly, wonderfully ridiculous—the silliest one I've ever heard is, "Yeah...there's this big giant universe and it's expanding, it's all gonna collapse on itself and we're all just here just 'cause...just cause." That, to me, is the most ridiculous explanation ever. - Trey Parker |
|
|
|
|
#7 |
|
PR Operations Lead
![]() ![]() |
Re: [Question] cause automatic explosion?
topics like these should never be deleted... The good thing about topics like this is that now your question has been solved, other people with the same question may search the forums for it, find this topic and find the awanser in a few seconds. When ever I have a problem with the BF2 or its editor, like a CTD error, first thing I do is search for it on the editor forums. You would be suprized at how much good info you can find when searching for a error on the BFEditor forums, why everytime I ask for help on a CTD error on there, I always type out the error aswell as post up a SS of it so that the search function can find the error.
|
|
|
|
|
|
| Sponsored Links | |
![]() |
| Bookmarks |
| Tags |
| automatic, explosion, question |
| Thread Tools | |
| Display Modes | |
|
|