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Old 05-16-2008, 08:11 PM   #1
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[R-CON]Alex6714's Avatar
[Effects] helicopters/missles/other

Well, as response to one of the suggestion threads on rotor draft I thought I would take to the editor and learn a bit about the effects. Trying to modify/change them to add to "coolness" but above all realism, as possible in the BF2 engine.

In the video you can see what there is different so far. The apache cannon and the tunguska cannon arenīt done yet, but thats an idea.

The rotor wash effects are more or less done, grass is different aswell but not sure if it is finished to my liking and you canīt really see enough for a youtube video. Well, its not available in high quality yet, but hopefully soon.

YouTube - Effects compilation


Here is a reference for the tunguska cannon.
YouTube - 2K22M Tunguska-M1

Some of the explosions are being changed too, to make them better. I think.

Later on I will upload the files for anyone interested in trying them out 1person, maybe too laggy? I donīt know. Not for most hopefully.

Next I will try to finish the tunguska and have a look at the tanks, as someone else said.

Constructive criticism always welcome.

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Last edited by Alex6714; 05-16-2008 at 08:17 PM.
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Old 05-16-2008, 08:32 PM   #2
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Re: Effects - update

I like them good jobskies...

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Old 05-16-2008, 08:35 PM   #3
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Re: Effects - update

I love the water effects in particular, but they are all great.


dona nobis pacem
Respect the R-Staff, they are pretty...pretty badass
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Old 05-16-2008, 08:56 PM   #4
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Re: Effects - update

very impressive compilation of work you got there. good improvements. Although the thickness of the smoke and dust of the bf2 engine is sort of killing the effects just a little bit. But I'd vote 'yes' on incorporating every one of them.

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Old 05-16-2008, 09:50 PM   #5
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Re: Effects - update

looking awesome there Alex ! keep up the good work.

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Old 05-16-2008, 10:14 PM   #6
PR Coder Team

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Re: Effects - update

Awesome. Tunguska is not awesome but its still wip right?

Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure.

Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust.
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Old 05-16-2008, 10:45 PM   #7

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Re: Effects - update

Ah, I saw your post in the suggestin topic, I was expecting for your post in this section. Great work, dont give up, it will add a lot to the PR

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Old 05-17-2008, 05:44 AM   #8

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Re: Effects - update

I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?

http://youtube.com/watch?v=qAU0oaqSPXU maybe alittle more smoke?

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Old 05-17-2008, 06:58 AM   #9
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Re: Effects - update

Quote:
Originally Posted by [R-CON]Mosquill View Post
Awesome. Tunguska is not awesome but its still wip right?

Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure.

Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust.
Correct, tunguska is still very wip.

I am not sure if the dust can be controled by throttle, but at the moment it isnīt. I was thinking, of creating a delay whereby after a certain time on the ground the dust reduces in amount. Do you think that would look right?


Quote:
Originally Posted by Zimmer View Post
I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?

YouTube - US Marines call in a hellfire to take out insurgents in a bu maybe alittle more smoke?
Yeah, I am looking at changing the explosions a bit aswell. Havenīt really got round to the hellfires. The do have alot of smoke though, its just not all of it renders at a distance I think.

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Old 05-17-2008, 07:03 AM   #10

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Re: Effects - update

Alex for [R-con]! And, how about the lag?



Ingame: -|DUTCH|-|TOXIC|-
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