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| PR Community Modding : Discussion on PR community mod projects. |
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#41 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 702
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Hehe ZB GUI is horrible.
I read somewhere that it was designed to mimic how real sculpters place their tools or something like that. ZB3 has 'rapid UI' which is a bit more easy to get used to than the classic one. |
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#42 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 702
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We are making a mod as an uni project. My demon fit nicely into the mod's theme so I made a quick lowpoly version of it.
Unfortunately UT2004 doesn't support normal maps so that highpoly ZB sculpt was somewhat wasted. I'm going to finish it later since it might end up being a decent portfolio piece. Heres the demon for the mod: ![]() ![]() = = And some random sculpt I'm working on. It might become a portfolio piece if it turns out good. ![]() EDIT: Huge pictures ftw!!11 EDIT2: update |
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Last edited by Vaiski; 10-06-2007 at 09:00 PM.
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#43 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Washington
Posts: 704
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#44 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 702
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#45 |
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Damn those are fine textures!
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#46 |
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some-fvcktard-opened-the-gate-to-hell-mod anyone? =)
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#47 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 702
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Last edited by Vaiski; 10-06-2007 at 06:13 PM.
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#48 |
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#49 |
![]() Join Date: Mar 2007
Posts: 2,495
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Project Reality: End of the World
New expansion pack for PR, hehe |
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(o,o) |)__) -"-"- O RLY? |
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#50 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 799
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looks incredibly awsome...especially the not-demon one.... very impressive
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