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PR Changelogs The changelogs for recently released Project Reality versions

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Old 10-30-2017, 11:05 AM   #51
RaNa-xXx1
PR Server License Administrator

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Thank you so much to fix everything.

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Old 10-30-2017, 11:39 AM   #52
Teewurst

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog



You forgot the Griffon, pls fix.

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Old 10-30-2017, 11:42 AM   #53
Aleon
Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Gotta say I love the new laze. Actual range finding, easier to coordinate (no re-laze bullshit), and generally feels much less clunky. (Apart from the few few instances where I get bombed instead of the target, as if the laze was stuck on me for some reason.)

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Old 10-30-2017, 11:53 AM   #54
[R-DEV]AlonTavor
PR:BF2 Developer
Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Quote:
Originally Posted by Aleon View Post
Gotta say I love the new laze. Actual range finding, easier to coordinate (no re-laze bullshit), and generally feels much less clunky. (Apart from the few few instances where I get bombed instead of the target, as if the laze was stuck on me for some reason.)
Please make some videos so we can see what needs to be adjusted.

It sticks to active vehicles for 1.5 seconds if the new location is too far away from them to make it even easier to lase from a far distance and compensate for the lack of lag compensation. I could make the laser disappear if target position is within 20m~ of officer if that's an actual problem. In testing the only issue I saw is the laser target not showing on the GTLD interface, the laser target position was always at the right location even if it doesn't show up on the interface.
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Old 10-30-2017, 01:52 PM   #55
Lobo_Sentado

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Unhappy re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

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Originally Posted by '[*
Fixed a cause for the critical 40:Keyerror.


Still not working for me! Im using a Win10 Laptop by the way.
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Old 10-30-2017, 02:04 PM   #56
mectus11
PR Server License Moderator

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

2 migs and 1 frogfoot on khami alt, this change wasn't put in the recent changelogs instead of 1 mig, 2 fitters and 1 frogfoot.
also map gallery needs to get updated.
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Old 10-30-2017, 03:21 PM   #57
Rabbit

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

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Originally Posted by Teewurst View Post


You forgot the Griffon, pls fix.
Not being able to land a helicopter a 320 km/h without taking a slight bit of damage?! OMG!

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Old 10-30-2017, 06:00 PM   #58
Michael Z Freeman

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Yes ! Lots of new Coop maps. Thank you PR team, oiling the bot parts other devs can't reach ...



Quote:
Originally Posted by _MB_ View Post
Can you elaborate on this a tiny bit? Just interested, what is the actual speed, coz having 4 km map, the largest distance available is diagonaly over the square and to the other end and back it is 2*4*Sqrt[2] km = cca 11,3 km and light will make this distance about 27000 times per second, which is so much higher than any frequency this game can run on, that you could have left it just to be instaneous.

Updated suicide bomb vehicles to allow bots to detonate their weapon. Radius for Cars: 30m, Trucks: 20m.

Why is it less for bigger explosion? Will the car actually destroy enemy armoured vehicles at 30m? Do the bots blow it up automatically when having anything hostile in their sight close enough? Because eventhough it is nice that the AI can use this, can it use it a little bit efficiently?
Bots have suicide bomb vehicles now ? Oh Sh .... KABOOM

So cripes. I must have brain damage today or something. What does DOD stand for ?

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Old 10-30-2017, 07:02 PM   #59
[R-DEV]Outlawz7
PR:BF2 Developer

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Quote:
Originally Posted by mectus11 View Post
2 migs and 1 frogfoot on khami alt, this change wasn't put in the recent changelogs instead of 1 mig, 2 fitters and 1 frogfoot.
also map gallery needs to get updated.
AAS, CNC and VW assets and flags were changed, slipped changelog. Added now.

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Old 10-30-2017, 08:01 PM   #60
Teewurst

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Default re: PR:BF2 v1.4.18.0, v1.4.19.0 & v1.4.20.0 Changelog

Quote:
Originally Posted by Rabbit View Post
Not being able to land a helicopter a 320 km/h without taking a slight bit of damage?! OMG! Mimimimi im so salty

No other helicopter takes damage in that situation.

And why do you have landing skids, if they cant slide over a surface and protect the helicopter. Like on a Autoratation landing in rl?

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