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Old 10-29-2017, 01:09 PM   #21
F_leon
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Somehow the Merkava's Turret got bugged, theres no collision anymore!!

the shells goes right through and we can walk through it too. maybe the "Weak spot change"
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Old 10-29-2017, 01:12 PM   #22
[R-DEV]Mineral
PR:BF2 Lead Designer
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Quote:
Originally Posted by F_leon View Post
Somehow the Merkava's Turret got bugged, theres no collision anymore!!

the shells goes right through and we can walk through it too. maybe the "Weak spot change"
Thanks! We are aware of the problems with merkava and asked server owners to avoid any maps with it.

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Old 10-29-2017, 01:19 PM   #23
[R-DEV]Outlawz7
PR:BF2 Developer

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by TBoy205 View Post
Pls discontinue changes to coop. There are way too many issues in deployment that need fixing. Better yet just discontinue coop.
Fixing co-op doesn't take away from fixing issues in PvP.

Quote:
Originally Posted by VTRaptor View Post
I might be wrong. I just never seen this layot being played after atgm nerf.
I've seen it in the past year.

Quote:
Originally Posted by VTRaptor View Post
@edit also there's Z-9WA Haitun HJ-8 on large for some reason. https://imgur.com/a/zLux6
Ok now that's a bug.

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Old 10-29-2017, 01:25 PM   #24
Allahu Akbar

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by F_leon View Post
Somehow the Merkava's Turret got bugged, theres no collision anymore!!

the shells goes right through and we can walk through it too. maybe the "Weak spot change"
Ancient Da'at Yichud phase-shift technology has been noticed by goyim! Oy Vey!

Quote:
Updated BMP-2M ATGM tubes to move less up and down.
Is this a visual effect or is actual depression/elevation of the weapon changed?
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Old 10-29-2017, 01:30 PM   #25
F_leon
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

back again, Lasing is bugged, as you get a insta lock and can even bomb upside down from the jet

and you can't get out of the map in the Jet anymore? because we are getting a 10 sec warning ( tested on Khamisyah)

and the merkava ( test in Bijar )
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Old 10-29-2017, 01:38 PM   #26
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Lase locking logic wasn't changed, bombs were always like this, they will have to be adjusted after laser feedback as they were intended to work with static lasers.

Jet out-of-bounds will be fixed.
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Last edited by [R-DEV]AlonTavor; 10-29-2017 at 01:48 PM..
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Old 10-29-2017, 01:43 PM   #27
F_leon
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by [R-DEV]AlonTavor View Post
Lase locking logic wasn't changed, bombs were always like this, they will have to be adjusted after laser feedback as they were made to work with static lasers.

Jet out-of-bounds will be fixed.

thanks again!!

but hey, the new lasing system overall is pretty good and i loved it. no hate from my part
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Old 10-29-2017, 02:06 PM   #28
[R-DEV]AfterDune
PR:BF2 Developer
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PR Server License Administrator

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by Luiibr View Post
When will ww2 come out?
That will be a v1.5.x patch.

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Old 10-29-2017, 03:11 PM   #29
Mostacho
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Only good stuff

Well done people!
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Old 10-29-2017, 03:22 PM   #30
DogACTUAL

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Updated all choppers have 60 flares that fire in pairs of 2 alternating to front and side.
Thank you DEVs.
Quote:
Updated missile trial of ATGM and AA missiles to be slightly longer.
What does that mean, clarification please.
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