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PR Changelogs The changelogs for recently released Project Reality versions

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Old 10-29-2017, 10:57 AM   #11
Luiibr
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

When will ww2 come out?
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Old 10-29-2017, 11:04 AM   #12
[R-DEV]Outlawz7
PR:BF2 Developer

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by VTRaptor View Post
Also, there's tank layout on Wanda again, but it's not mentioned in changelog.
Tank layout? AAS Alt or do you mean Vehicle Warfare?

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Old 10-29-2017, 11:05 AM   #13
TH3pilot
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Ill take some time to thank you for the effort put into this game. I've been playing this for a little over a decade and it's now become part of my life. Again, thanks a lot
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Old 10-29-2017, 11:42 AM   #14
VTRaptor

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

AAS alt. I'm pretty sure that there was no tank layout on .17 version
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Old 10-29-2017, 11:47 AM   #15
[R-DEV]AlonTavor
PR:BF2 Developer
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by B2P1 View Post
I noticed an issue with the new lazing system. You can't laze any vehicle that's skylining itself. If the point of aim after the vehicle doesnt cross any terrain, you won't be able to laze.
If its a friendly vehicle, there are some issues with the system with that, sometimes it goes through. But that's not really a problem.
If you're behind a static trying to laze above it, the collision can get a bit buggy and you won't see the laze, but it will still laze properly.
There's also a tiny bit of an "aimbot" when lazing active enemy vehicles, so there should be even less of an issue with them.

If you can replicate an unlazeable vehicle, please make a video.
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Old 10-29-2017, 12:03 PM   #16
[R-DEV]Outlawz7
PR:BF2 Developer

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Quote:
Originally Posted by VTRaptor View Post
AAS alt. I'm pretty sure that there was no tank layout on .17 version
I am pretty sure it existed since 1.4

http://www.realitymod.com/forum/f196...ap-update.html

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Old 10-29-2017, 12:24 PM   #17
VTRaptor

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

I might be wrong. I just never seen this layot being played after atgm nerf.

@edit also there's Z-9WA Haitun HJ-8 on large for some reason. https://imgur.com/a/zLux6
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Last edited by VTRaptor; 10-29-2017 at 12:32 PM..
Old 10-29-2017, 12:33 PM   #18
HeneraLuna

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

I played yesterday and a tank raided us so i have to play dead , 1 minute after the tank left i pressed g to pick up my kit and it is gone.. im using a breacher kit

http://www.realitymod.com/forum/uploads/signatures/sigpic96944_4.gif
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Old 10-29-2017, 12:48 PM   #19
X-Alt

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Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Rh202?

Marder?
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Old 10-29-2017, 01:03 PM   #20
TBoy205
Default re: PR:BF2 v1.4.18.0 & v1.4.19.0 Changelog

Pls discontinue changes to coop. There are way too many issues in deployment that need fixing. Better yet just discontinue coop.

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Last edited by TBoy205; 10-29-2017 at 01:09 PM..
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