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Old 07-07-2017, 11:29 PM   #91
tankninja1

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Default Re: PR:BF2 v1.4.12.0 Changelog

No reversal of the dumb weapon damage changes

Come on now.

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Old 07-08-2017, 04:57 AM   #92
Rico
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Default Re: PR:BF2 v1.4.12.0 Changelog

Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
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Old 07-08-2017, 10:15 AM   #93
Vista
Default Re: PR:BF2 v1.4.12.0 Changelog

Quote:
Originally Posted by Rico View Post
Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
Well there's always going to be the dicks that lower the effects settings to not draw smoke at distance, and also PR's engine is ancient at this point (only uses 1 core :/) so the DEVs had to make a decision. Still, if you can't really run PR in 2017, I think its time for an upgrade
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Old 07-08-2017, 11:39 AM   #94
xpugur

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Default Re: PR:BF2 v1.4.12.0 Changelog

i was wondering how the hell i got shot through the smoke (or when i was in the smoke) ... so the reason was people playing with low graphic settings .... thanks dev for fixing that

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Old 07-08-2017, 12:20 PM   #95
ArkUTD
Default Re: PR:BF2 v1.4.12.0 Changelog

Are the DEVS aware that on the map GAZA, we have a problem where both sides assets are now being damaged by just driving round the map. can we get a fix?

Fixed vehicles taking too much ground damage.

this could be an issue
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Old 07-08-2017, 01:35 PM   #96
ArkUTD
Default Re: PR:BF2 v1.4.12.0 Changelog

also, has anyone else experienced issues with not seeing some people in mumble?
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Old 07-08-2017, 03:40 PM   #97
[R-DEV]Max_
PR:BF2 QA Lead
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Gaza issue is getting looked at.

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Old 07-08-2017, 03:57 PM   #98
DogACTUAL

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Default Re: PR:BF2 v1.4.12.0 Changelog

Quote:
Originally Posted by Rico View Post
Frame rate absolutely bombs for my brother and I when smoke is deployed. Not liking the force effects change.
Strange... smoke has no effect at all on my FPS, but whenever there are many objects or players in my FOV, like on city maps, my FPS drop hard.
Quote:
Well there's always going to be the dicks that lower the effects settings to not draw smoke at distance, and also PR's engine is ancient at this point (only uses 1 core :/) so the DEVs had to make a decision. Still, if you can't really run PR in 2017, I think its time for an upgrade
True, people just bitch around and expect the DEVs to appeal to the lowest common denominator instead of realizing their own responsibility and looking for ways to upgrade.
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