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Old 05-19-2017, 12:50 PM   #11
FFG
Project Reality Beta Tester
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Default Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by JohnF0X View Post
y tho?

i mean, G3 is still Full Auto, FAL is still full auto(for most factions) why remove from M14?
Quote:
Originally Posted by [R-DEV]Mats391 View Post
The M14 change is not unrealistic. Our set up before with full auto was unrealistic. Almost all M14 in vietnam were turned to single fire only. This change has nothing to do with balance.
.......

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Old 05-19-2017, 01:06 PM   #12
Rabbit

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Default Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Want to help us test maps and other content? Sign up as a tester today.
No thanks, I like most others would rather just complain that you dont test stuff and get all upset.

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Old 05-19-2017, 01:11 PM   #13
LimitJK
Thumbs up Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Added deployable DShK Tripod as anti-air emplacement to unconventional forces (Militia, Insurgents, Taliban, Hamas, ARF, FSA, NVA).
nice. i really like the idea of repurposing existing content to increase diversity.
stationary auto grenade launcher next pls

Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Updated engineer repair kit to no longer repair choppers.
takes the fun out a little bit but makes sense. no longer possible to safe choppers with just one logi (due to damage bleed>repair rate)? =>mobile repair station buff for choppers?

Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Updated engineer repair kit to take longer to repair vehicles.
unnecessary in my opinion, already takes really long. (hold left mouse button simulator)

Quote:
Originally Posted by [R-DEV]Mineral View Post
Do note we are still working on and refining the much discussed weapon damage model.
well there is obviously more than "refining" to be done.

your work is much appreciated
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Old 05-19-2017, 01:16 PM   #14
tankninja1

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Default Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
[*]Updated Vietnam M14 to be only single fire.
So it is now not a M14?

You can't have you cake an eat it too.

Quote:
Originally Posted by [R-DEV]Mats391 View Post
Almost all M14 in vietnam were turned to single fire only. This change has nothing to do with balance.
The same way the USMC still uses the M16 as a primary and the Army uses UCP/ACUPAT as a primary camouflage?

Quote:
Originally Posted by Rabbit View Post
No thanks, I like most others would rather just complain that you dont test stuff and get all upset.
They mostly test in EU time, middle of the US workday.

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Last edited by tankninja1; 05-19-2017 at 01:42 PM..
Old 05-19-2017, 02:12 PM   #15
Allahu Akbar

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Default Re: PR:BF2 v1.4.10.0 Changelog

I use M14 on semi-auto only anyway since it's one-tap-kill.

https://books.google.com/books?id=PZ...20lock&f=false


Quote:
Originally Posted by [R-DEV]Mineral View Post
WEAPONS:[List][*]Added deployable DShK Tripod as anti-air emplacement to unconventional forces (Militia, Insurgents, Taliban, Hamas, ARF, FSA, NVA).

For some reason I don't think they will be used for anti-air. Are they one-per-hideout?
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Old 05-19-2017, 02:56 PM   #16
JohnF0X

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Default Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by [R-DEV]Mats391 View Post
The M14 change is not unrealistic. Our set up before with full auto was unrealistic. Almost all M14 in vietnam were turned to single fire only. This change has nothing to do with balance.
that was Late war, what time are the PR Nam Maps suposed to be set in?

3 Years of not beeing able to write on Realitymod Forums since Account creation and suddenly im able to. Why not earlier?
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Old 05-19-2017, 03:39 PM   #17
[R-DEV]AlonTavor
PR:BF2 Developer
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Default Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by Allahu Akbar View Post

For some reason I don't think they will be used for anti-air. Are they one-per-hideout?
Should be same settings as normal AA, so one per hideout.
They have zero cover and you're not moving at all. Its easy kills for blufor. Hide them behind roadblocks.
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Old 05-19-2017, 03:43 PM   #18
QuickLoad

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Default Re: PR:BF2 v1.4.10.0 Changelog

i love the new deployable and helicopter, been waiting for that deployable for sooo long finally has come
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Old 05-19-2017, 03:56 PM   #19
operativac

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Default Re: PR:BF2 v1.4.10.0 Changelog

Awesome!
I am especially looking forward to playing Burning Sands.
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Old 05-19-2017, 04:17 PM   #20
[R-DEV]Mats391
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Default Re: PR:BF2 v1.4.10.0 Changelog

Quote:
Originally Posted by JohnF0X View Post
that was Late war, what time are the PR Nam Maps suposed to be set in?
Apart from Ia Drang all maps are fictional. So can be what ever we want


Mineral: TIL that Wire-guided missiles actually use wire
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