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PR Changelogs The changelogs for recently released Project Reality versions

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Old 04-23-2017, 09:38 PM   #21
shifty454
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by [R-CON]AlonTavor View Post
Nah its just NA PR LUL
nah on ia drang we won as us in 8 mins cause we build a fob quick and made them bleed tickets cause of de delayed logi
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Old 04-24-2017, 04:25 AM   #22
FFG
Project Reality Beta Tester
PR Server License Administrator

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Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
Want to help us test maps and other content? Sign up as a tester today.
Hmmm...

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Old 04-24-2017, 05:02 AM   #23
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by shifty454 View Post
nah on ia drang we won as us in 8 mins cause we build a fob quick and made them bleed tickets cause of de delayed logi
Bleed starts after 10 mins.
Logis are 5.
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Old 04-24-2017, 05:27 AM   #24
FFG
Project Reality Beta Tester
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Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by [R-CON]AlonTavor View Post
Bleed starts after 10 mins.
Logis are 5.
The round hes talking about, we built right on US command and bled the NVA team out.

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Old 04-24-2017, 01:43 PM   #25
Smiley1967

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Default Re: PR:BF2 v1.4.8.0 Changelog

really nice update guys
No I m waiting for the ww2 release and after it my life is complete

PR is life!

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Old 04-24-2017, 02:00 PM   #26
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by FFG View Post
The round hes talking about, we built right on US command and bled the NVA team out.
Still starts only after 10 mins.
Only NA PR couldn't get any fob up in 5 mins.
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Old 04-24-2017, 04:49 PM   #27
shifty454
Default Re: PR:BF2 v1.4.8.0 Changelog

im not gonna start eu na debate both are shitshows
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Old 04-24-2017, 08:28 PM   #28
CNaville
Default Re: PR:BF2 v1.4.8.0 Changelog

Hi everyone, I'm new to the project reality forums, so I will briefly introduce myself. I'm a "master administrator " from Divsul. First of all ,if a dev could answer this post I would be glad, I really like the job you guys have been doing for this "game" and I couldn't be more grateful about that but I noticed by looking at the numbers of our server that the insurgency gamemode have a major number of people leaving the server due to the changes in the weapons and damage , I know what the name of the "game" means but the amount of people leaving the server is increasing drastically and I was wondering if the devs could make some changes to make insurgency modes more balanced.

Thanks to all devs for this awesome game.

Peace out
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Old 04-30-2017, 07:04 AM   #29
Roque_THE_GAMER

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Unhappy Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
KITS:
  • Updated maximum amount of grenadiers to 8.
RIP my favorite kit, but why that decision? i never saw that as problem.

Sorry i cant into English...
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Old 04-30-2017, 07:14 AM   #30
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

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Default Re: PR:BF2 v1.4.8.0 Changelog

Quote:
Originally Posted by Roque_THE_GAMER View Post
RIP my favorite kit, but why that decision? i never saw that as problem.
maximum was 4 before. You now have more noob-tubes on the field.


Mineral: TIL that Wire-guided missiles actually use wire
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