project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
23 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 04-13-2017, 01:45 PM   #11
Converse.

Converse.'s Avatar
Default Re: PR:BF2 v1.4.7.0 Changelog

Thank you.
Converse. is offline
Old 04-13-2017, 01:47 PM   #12
Heavy Death

Heavy Death's Avatar
Default Re: PR:BF2 v1.4.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Silent Eagle
  • Removed AAS32.
Reasoning behind this?

Heavy Death is offline
Old 04-13-2017, 01:49 PM   #13
billwa
Default Re: PR:BF2 v1.4.7.0 Changelog

Update crashes my project reality launcher. I get this error:

Critical error:
Unable to read patch entry: @ModDir\levels\sahel\overgrowth\overgrowthatlas0.d ds
The patch may be corrupt!


After I click ok, the launcher updater closes and the same thing happens again if I run it again. I've tried admin and various compatibility modes but nothing seems to be working.

I will remove or edit this post if i get it resolved on my own.
billwa is offline
Old 04-13-2017, 01:51 PM   #14
simeon5541

simeon5541's Avatar
Default Re: PR:BF2 v1.4.7.0 Changelog

Shame that conventional African faction with FALs project died...
Yeah, I am still living in 2010.
simeon5541 is offline
Old 04-13-2017, 01:56 PM   #15
CiagneTaczki
Default Re: PR:BF2 v1.4.7.0 Changelog

WTF ?

https://scontent-waw1-1.xx.fbcdn.net...d8&oe=5950C7F6
CiagneTaczki is offline
Old 04-13-2017, 02:01 PM   #16
[R-DEV]AfterDune
PR:BF2 Developer
Supporting Member
PR Server License Administrator

[R-DEV]AfterDune's Avatar
Default

Did you click somewhere in the top right corner? Because that changes the background .

[R-DEV]AfterDune is offline
Old 04-13-2017, 02:04 PM   #17
CiagneTaczki
Default Re: PR:BF2 v1.4.7.0 Changelog

n1 I didn't know that
CiagneTaczki is offline
Old 04-13-2017, 02:08 PM   #18
[R-DEV]AlonTavor
PR:BF2 Developer
PR Server License Moderator
Default Re: PR:BF2 v1.4.7.0 Changelog

Quote:
Originally Posted by Bastiannn View Post
Nice, also something similar happens when switching the fire rate sometimes, maybe you can look into that aswell.
Never had that happen to me. That's engine code as well, not something we wrote.
[R-DEV]AlonTavor is online now
Old 04-13-2017, 02:09 PM   #19
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

[R-DEV]Mats391's Avatar
Default Re: PR:BF2 v1.4.7.0 Changelog

Forgotten in changelog
Quote:
Updated AAA guns to take slightly longer to overheat.


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is online now
Old 04-13-2017, 02:38 PM   #20
shifty454
Default Re: PR:BF2 v1.4.7.0 Changelog

thx for the update DEVS and everybody working on it
shifty454 is offline
Closed Thread

Tags
changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 04:09 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.