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PR Changelogs The changelogs for recently released Project Reality versions

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Old 03-08-2017, 02:19 AM   #11
FlyUA
Supporting Member
Default Re: PR:BF2 v1.4.6.0 Changelog

Thx for work

Developing slowly
I hope you fixed kits disappearing near FOBs, because its some kind of naked players
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Old 03-08-2017, 02:31 AM   #12
Kavelenko
Supporting Member

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Default Re: PR:BF2 v1.4.6.0 Changelog

Still cannot use the mortars in COOP
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Old 03-08-2017, 06:00 AM   #13
inb4banned
Default Re: PR:BF2 v1.4.6.0 Changelog

Will you ever fix shotguns, look at AA balance and bring TOWs back? And please align other sights too, it's not just the SVD.
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Old 03-08-2017, 06:21 AM   #14
Vatsug
Supporting Member
Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by Skogli View Post
Friggin great.

Is there any marketing done for this game? I have not seen anything anywhere, but the teams effort, thats its an abandoned game that became this great, older (and serious) players, and the reality focus compared to modern fast paced unrealistic stuff, should all give an edge in regard to marketing. This could even bring in more initiative, developers and funding. I think you guys should market it more. Its so much fun!
In terms of marketing, I highly doubt they'll have much funds for that considering the size of the community. In the end it's a f2p game, so they rely on donations.

What you can do, as an individual, is to make posts on your national gaming forums and international and hope for the best. I've done it one 2~3 forums for this game + I've been pestering my irl friends and online friends to try it since I found out about it. I did it quite a lot for a dying game I play a few years back, and it got a little response - which is great. Because if you find the right person - word spreads like wildfire.
I'm incredibly happy that I found this game (heard about it through a friend who had heard about it from Wicca), as it's just what I've been looking for since "Call of Combat" died.

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Old 03-08-2017, 08:24 AM   #15
mries
Supporting Member
Default Re: PR:BF2 v1.4.6.0 Changelog

Great stuff, thanks!!

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Old 03-08-2017, 09:46 AM   #16
Rabbit

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Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by Kavelenko View Post
Still cannot use the mortars in COOP
Do you mean the AI ones? Iirc those are set up more like Fh2s system and would be OP for real players.

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Old 03-08-2017, 12:19 PM   #17
Unarmed Civilian
PR Server License Moderator
Default Re: PR:BF2 v1.4.6.0 Changelog

Gaza
INS16: Updated cache count to 3 from 2.

We just keep getting less caches, from a game that once had 7 caches, okay, things have changed, but 2 is just absurd.
I wonder if anybody ever plays INS16 though.
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Old 03-08-2017, 12:49 PM   #18
[R-DEV]Mats391
PR:BF2 Lead Developer
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PR Server License Moderator

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Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by DogACTUAL View Post
Nice update, thanks for fixing so many things!

3 questions:

-does the gun on the attack helo have more or less angle now than before?

-what does fog distance on bamyan mean? more or less fog?

-small caliber cas weapon splash: which weapons specifically are affected by this?
Apache is up to 60° from 50°
More fog/shorter viewdistance on Bamyan
All 7.62mm and 50cal of air vehicles.


Mineral: TIL that Wire-guided missiles actually use wire
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Old 03-08-2017, 01:00 PM   #19
WarGhost
PR Server License Moderator
Default Re: PR:BF2 v1.4.6.0 Changelog

I am hapy about unlocked vehicules, nice work thanks a lot/
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Old 03-08-2017, 05:55 PM   #20
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: PR:BF2 v1.4.6.0 Changelog

Quote:
Originally Posted by Unarmed Civilian View Post
We just keep getting less caches, from a game that once had 7 caches, okay, things have changed, but 2 is just absurd.
It's 3, it's been increased to 3 from 2.

wrt who plays INS16 http://www.realitymod.com/forum/f253...ml#post2158188

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