project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
20 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 02-12-2017, 03:43 PM   #21
chrisweb89
PR Server License Moderator
Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
Updated PR Map Gallery for v1.4.5.0
Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
chrisweb89 is online now
Old 02-12-2017, 03:49 PM   #22
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

[R-DEV]Mineral's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by chrisweb89 View Post
Not sure if you noticed, but only the maps have been updated, not the written assets beside it.
yes they have. If you see any particular map that you think is wrong let me know.

[R-DEV]Mineral is online now
Old 02-12-2017, 03:54 PM   #23
R.Reiter

R.Reiter's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Updated MEC AR by removing undeployed mode for MG3.
WHY>?????

R.Reiter is offline
Old 02-12-2017, 03:56 PM   #24
bahiakof

bahiakof's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

Laser of commander unstable:
- laser disappears before the mark (laser 48s - mark 80s).
- Sometimes it appears only the mark without the laser.
- Sometimes the mark and the laser do not appear.

bahiakof is offline
Old 02-12-2017, 03:57 PM   #25
xantis
Default Re: PR:BF2 v1.4.5.0 Changelog

Great!!
xantis is offline
Old 02-12-2017, 04:05 PM   #26
DogACTUAL

DogACTUAL's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

Nice update! Can someone explain the LOD change better? Will enabling it load the highest detail LODs for every distance?
DogACTUAL is offline
Old 02-12-2017, 04:35 PM   #27
chrisweb89
PR Server License Moderator
Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
yes they have. If you see any particular map that you think is wrong let me know.
Yamalia was the one I looked to right away and hasn't been updated.
chrisweb89 is online now
Old 02-12-2017, 05:04 PM   #28
shake.v2

shake.v2's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

excited!!
shake.v2 is offline
Old 02-12-2017, 05:10 PM   #29
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

[R-DEV]Mineral's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by chrisweb89 View Post
Yamalia was the one I looked to right away and hasn't been updated.
well it has for me If you mean the tournament one, that one I have no control over and Senshi will have to update that one.
http://tournament.realitymod.com/mapviewer/

[R-DEV]Mineral is online now
Old 02-12-2017, 05:32 PM   #30
Rabbit

Rabbit's Avatar
Default Re: PR:BF2 v1.4.5.0 Changelog

Finally, good fps.

Rabbit is offline
Closed Thread

Tags
changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f604-pr-changelogs/144354-pr-bf2-v1-4-5-0-changelog.html
Posted By For Type Date
PR v1.4.5???????&????Project Reality ????????????????????????? - Powered by Discuz! This thread Refback 02-23-2017 08:13 AM
PR v1.4.5???????&????Project Reality ????????????????????????? - Powered by Discuz! This thread Refback 02-21-2017 08:46 AM


All times are GMT -4. The time now is 06:41 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.