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Old 12-21-2016, 12:34 PM   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default PR:BF2 v1.4.4.0 Changelog


This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch. We also started working on new features and content for the future and due to changes in our workflow you'll see many smaller items released on a more regular schedule, exciting times ahead!


v1.4.4.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.4.0 Changelog (2016/December/21)
-----------------------

PYTHON:
  • Fixed various reported errors.

VEHICLES:
  • Fixed issue with Mi-17 ambient sounds for gunners.
  • Fixed seating, camera and wheel positions.
  • Fixed Lynx helicopter missing collision in the front.
  • Fixed FOV on 50cal MTLB.
  • Fixed ammo counter not showing on Fuchs MG3 while not scoped.

WEAPONS
  • Updated AK74M animations by lowering them.
  • Fixed IDF Matador projectile going through objects.
  • Fixed invisible wires with tripwire and trip grenades.
  • Fixed issue with Negev overheat.
  • Fixed various weapons showing muzzle effect when scoped.

STATICS
  • Fixed gravestones taking down vehicles.
  • Added resupply points for Essex Carrier so it's consistent on all maps.


LEVELS:
  • General
    • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.

  • Assault on Mestia
    • Updated AAS with complete rework with iron sight USMC and less assets. Removed AAS16.

  • Bamyan
    • AAS64: Fixed MEC artillery.
    • AAS32 and INS: Added supply techies for Taliban.

  • Beirut
    • COOP: Fixed bot navmesh.

  • Dragon Fly
    • New light settings.
    • Fixed various lightmap issues.

  • Goose Green
    • Fixed client crashes on night layers.

  • Kashan Desert
    • COOP32: Removed the helicopter and fixed various other issues.

  • Kozelsk
    • COOP: Fixed bot navmesh.

  • Sbeneh Outskirts
    • AAS: Moved FSA assets deeper into the safety of DOD and moved flags close to DOD slightly further away.
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Last edited by [R-DEV]Max_; 12-21-2016 at 03:12 PM..
Old 12-21-2016, 12:46 PM   #2
FFG
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Default Re: PR:BF2 v1.4.4.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
  • Added CNC layers to multiple maps mimicking AAS assets: Khamisiyah, Saaremaa, Vadso City, Battle of Ia Drang, Dragon Fly, Fools Road, Sbeneh Outskirts.
Hype xDDDDDDDD

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Old 12-21-2016, 01:00 PM   #3
HIROhd
Supporting Member
Default Re: PR:BF2 v1.4.4.0 Changelog

Santa Claus exists
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Old 12-21-2016, 01:14 PM   #4
FlyUA
Supporting Member
Default Re: PR:BF2 v1.4.4.0 Changelog

Thx for work, we will test. I like heli even in 32 coop on Kashan )))
More heli more fun add the everywhere
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Old 12-21-2016, 01:14 PM   #5
RENEGADO
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Smile Re: PR:BF2 v1.4.4.0 Changelog

Quote:
Originally Posted by HIROhd View Post
Santa Claus exists
You here ? lel hahaha

|DIVSUL| General Admin : Community Manager
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Old 12-21-2016, 01:28 PM   #6
Gabi_A
Default Re: PR:BF2 v1.4.4.0 Changelog

Thanks devs.

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Old 12-21-2016, 01:52 PM   #7
Psyko

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Default Re: PR:BF2 v1.4.4.0 Changelog

any closer to fixing the servers not having reserved slots?
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Old 12-21-2016, 01:55 PM   #8
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.4.4.0 Changelog

Quote:
Originally Posted by Psyko View Post
any closer to fixing the servers not having reserved slots?
It's an annoying process to fix this as we need 40+ people on a test server to figure if it worked or not. We are closer but no cigar.

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Old 12-21-2016, 02:17 PM   #9
Psyko

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Default Re: PR:BF2 v1.4.4.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
It's an annoying process to fix this as we need 40+ people on a test server to figure if it worked or not. We are closer but no cigar.


Maybe organize a stress test? Coordinate it with a tournament training time?
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Old 12-21-2016, 02:19 PM   #10
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: PR:BF2 v1.4.4.0 Changelog

Quote:
Originally Posted by Psyko View Post
Maybe organize a stress test? Coordinate it with a tournament training time?
we already do that. But it's a once a week session so yeah, it takes time

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