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Old 11-25-2016, 10:44 PM   #41
M42 Zwilling
Retired PR Developer

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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by Shan~Man View Post
Does the battle recorder work now?
Yes it does



"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
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Old 11-25-2016, 11:14 PM   #42
obpmgmua
Default Re: PR:BF2 v1.4.0.0 Changelog

RIP AK47 grenadier. It was my favorite gun. Iron sights were nice and thin, perfect for sniping.

If you want Spawnable RPGs and SVDs for Insurgent team

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Old 11-26-2016, 04:45 AM   #43
Menuen
Default Re: PR:BF2 v1.4.0.0 Changelog

I cant wait to play Falklands again . But I'm sad that you didn't changed speed of helicopters.
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Old 11-26-2016, 06:48 AM   #44
stalker23ke
Default Re: PR:BF2 v1.4.0.0 Changelog

Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
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Old 11-26-2016, 07:00 AM   #45
mries
Supporting Member
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by stalker23ke View Post
Hello everyone.
I would like to request correction on Russian Army faction:
The EMR camouflage needs to be changed to Flora camo on Assault on Grozny map.
The first EMR camo developed in Russia in 2008th.
The first Chechen war and the second Chechen war began in 11th December of 1994 and 26th August of 1999.The second Chechen war was over in May 2000
I will appreciate if my request will be seen.
Also I would thank the PR Dev team for the upcoming 1.4 update.I am looking forward to taste new additions.
Is it possible in the future that Russia gets its old camo(pre v1.2 IIRC) for Grozny (and Kozelsk maybe) the same as the US army camo is only changed on Kashan & Kamisiyah?
Quote:
Added new Scorpion W2 camo for US Army. (On Khamisiyah and Kashan Desert).
Can't wait to play 1.4 in general!

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Old 11-26-2016, 09:25 AM   #46
RENEGADO
PR Server License Moderator

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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by SANGUE-RUIM View Post
... because as you say, the complaints are the same as I heard 4 years ago: I don't like Insurgency, I don't like forest maps, I don't like night maps, I don't like this, I don't like that, it's so much mimimi...
Yeah, i think that ... some things never change, right ? hahahaha

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Old 11-26-2016, 10:21 AM   #47
inb4banned
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Which is more then in the previous release v1.3. There is much more to a map then tickets and caches

(with average insurgency map being 1:30h)
The problem with those times is that blufor spends 3/4 of the round farming kills and not attacking caches at all (besides that 1 squad).

Adding more armor and removing some of the caches will surely reduce the average play time, but that's not the problem. The problem with Insurgency is that when blufor isn't attacking it's incredibly boring and pointless for the entire INS team.

These rounds will still last over 1h and INS will be even more frustrating to play without being able to spawn on unknown caches (what's the point of that?), playing vs even more armour. It's simply not fun and hasn't been for a long time.

Last time I played Fallujah, not seeding, blufor had 189 kills with about 3:1 team K/D before getting the 1st cache Next round on Gaza we won within 30 minutes with more tickets than we had at the start. It's easy to win if your team tries, but most times blufor has no incentive to attack, they prefer farming.
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Old 11-26-2016, 10:34 AM   #48
SANGUE-RUIM
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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by RENEGADO View Post
Yeah, i think that ... some things never change, right ? hahahaha
no, I believe it can change, but boy, I don't want to get into that...

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Old 11-26-2016, 11:53 AM   #49
houdaifatam

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Default Re: PR:BF2 v1.4.0.0 Changelog

Thanks lads for the update. Been waiting to play Falklands again for a long time.


"Time is like a sword, if you don't cut it then it will cut you"(Old Arab proverb).
"Lack of intelligence is the greatest poverty."
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Old 11-26-2016, 12:42 PM   #50
TBoy205
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Which is more then in the previous release v1.3. There is much more to a map then tickets and caches

(with average insurgency map being 1:30h)
Does this average take into consideration that fallujah is a very popular map for servers to seed on and that it commonly lasts through the round duration limit due to low player population?
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