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Old 11-25-2016, 06:44 PM   #31
DogACTUAL

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Default Re: PR:BF2 v1.4.0.0 Changelog

''Updated damage from ATGM vs tank front to around 25%, damage from LAT to side to around 25% and damage from HEAT to side to around 50%.''

Does that mean that the values you showed in the chart in the tank armor changes update thread are not the ones that will actually be used now?
Because ATGM to the front was around 18% and LAT was different too.

Don't let all the criticism about the armor update get to you guys, imo the values in the chart were pretty much perfect, people that complained about them so much didn't even try it out first.

It doesn't make that much difference for the TOW, since even without all of this the tank can still take a frontal hit and get away as of now, although just barely.

And if the tank crew is good they will take out the TOW before it can even hit the tank.
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Old 11-25-2016, 08:03 PM   #32
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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post

Which is more then in the previous release v1.3. There is much more to a map then tickets and caches

(with average insurgency map being 1:30h)
Is this excluding when servers seed and run out of time?

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Old 11-25-2016, 08:16 PM   #33
[R-DEV]Mineral
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Default Re: PR:BF2 v1.4.0.0 Changelog

yeah they filter out all of those. As well as low player numbers etc.

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Old 11-25-2016, 08:33 PM   #34
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Post Re: PR:BF2 v1.4.0.0 Changelog

Can you guys contact the creator of Musa Qala and put on the game? We need more maps too !

Nice update

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Old 11-25-2016, 08:44 PM   #35
[R-DEV]Max_
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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by RENEGADO View Post
Can you guys contact the creator of Musa Qala and put on the game? We need more maps too !

Nice update
It's me and it enters the category of "When it's done(tm)".


Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
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Old 11-25-2016, 08:48 PM   #36
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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by RENEGADO View Post
Can you guys contact the creator of Musa Qala and put on the game? We need more maps too !

Nice update
PR Map Gallery

50 maps, not counting the mappacks

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Old 11-25-2016, 09:39 PM   #37
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Smile Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by SANGUE-RUIM View Post
PR Map Gallery

50 maps, not counting the mappacks
Well, all 50 maps are 2km+ and have AAS game mode ?
One of the biggest problems on our server is the lack of 2km+ AAS maps, in a week we already played most of the maps 2x, and people don't stop complaining... They just don't like 1km or Insurgent game mode.

Quote:
Originally Posted by [R-DEV]Max_ View Post
It's me and it enters the category of "When it's done(tm)".
Wow, it really needs improvements ? The map looks awesome already

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Old 11-25-2016, 10:21 PM   #38
SANGUE-RUIM
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Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by RENEGADO View Post
Well, all 50 maps are 2km+ and have AAS game mode ?
One of the biggest problems on our server is the lack of 2km+ AAS maps, in a week we already played most of the maps 2x, and people don't stop complaining... They just don't like 1km or Insurgent game mode.
that's the problem, people have been complaining since 2012, there is no hope I am affraid... I tried to fix this when I was an admin in another server and I noticed what was happening way back then, but they wouldn't let me, so I stopped being involved. Looks to me that things haven't changed a bit, because as you say, the complaints are the same as I heard 4 years ago: I don't like Insurgency, I don't like forest maps, I don't like night maps, I don't like this, I don't like that, it's so much mimimi...

we have plenty of maps in PR right now, so many different layouts for each one, many gamemodes... and it's not used, never!

so more maps just won't do it

do an experiment, run Tad Sae, Op. Ghost Train or Yamalia in your server and see what happens, then PM me and tell me how players reacted

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Old 11-25-2016, 10:25 PM   #39
Shan~Man
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Does the battle recorder work now? And thanks for the update.

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Old 11-25-2016, 10:26 PM   #40
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Default Re: PR:BF2 v1.4.0.0 Changelog

Many changes and all good new additions.

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