project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
23 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 11-25-2016, 01:54 PM   #21
Squirrel[STF]
Supporting Member

Squirrel[STF]'s Avatar
Default Re: PR:BF2 v1.4.0.0 Changelog

I'm not saying "Have my babies...." but seriously......Have my babies. <3

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSSS!

Squirrel[STF] is offline
Old 11-25-2016, 03:41 PM   #22
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

[R-DEV]Mineral's Avatar
Default Re: PR:BF2 v1.4.0.0 Changelog

Updated mapgallery for people who want to see map details

PR Map Gallery

[R-DEV]Mineral is online now
Old 11-25-2016, 03:48 PM   #23
qs-racer
Supporting Member

qs-racer's Avatar
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Updated the flamethrower effect; reduced the size of the flame, now causes the ground to ignite.
Flamethrower ????
qs-racer is offline
Old 11-25-2016, 04:21 PM   #24
TBoy205
Default Re: PR:BF2 v1.4.0.0 Changelog

Please fix the smoke for grenade launchers and tank rounds. It disappears shortly after impact.

TBoy205 is offline
Old 11-25-2016, 05:20 PM   #25
_MB_
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by qs-racer View Post
Flamethrower ????
Well, there is the Zippo flame-tank in one of the Vietnam maps. Sadly I have never seen it in action.
_MB_ is offline
Old 11-25-2016, 06:03 PM   #26
DogACTUAL

DogACTUAL's Avatar
Default Re: PR:BF2 v1.4.0.0 Changelog

Is there going to be a trailer for the release?
DogACTUAL is offline
Old 11-25-2016, 06:10 PM   #27
tankninja1

tankninja1's Avatar
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by PatrickLA_CA View Post


Oh yeah! I hope the new LRG layers will be used more often now that they have a sensible amount of tickets.

Btw, can anyone care to explain the differences between the T-72M1, T-72S, T-72S1, T-72B?
On the real ones the T-72M is the most basic version, the T-72S's are slightly modified Ms the main difference being ERA on the S, and the B I think in the only T-72 variant in service with the Russians and it has a whole slew of modifications and addons compared the the OG T-72. Then again the Russian/Soviet equipment and naming varies a lot depending on where it is in the world.

tankninja1 is offline
Old 11-25-2016, 06:11 PM   #28
FTB|GS-Warfighter
Default Re: PR:BF2 v1.4.0.0 Changelog

Overall the update seems okay, but I'm sad to see that with every passing iteration that Fallujah keeps taking hits to make it more unplayable. It was best when it was at 7 caches, 5 I made do with it, but it ended up creating short 40-60 minute games. I can only imagine that with 4 caches the games will most likely take 30 minutes or less. I wish that it was 5 or 6 caches, but it sucks that because a few people don't like that map that there are people that wish to destroy it for the community. I'm going to miss fallujah.
FTB|GS-Warfighter is offline
Old 11-25-2016, 06:13 PM   #29
TBoy205
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by FTB|GS-Warfighter View Post
Overall the update seems okay, but I'm sad to see that with every passing iteration that Fallujah keeps taking hits to make it more unplayable. It was best when it was at 7 caches, 5 I made do with it, but it ended up creating short 40-60 minute games. I can only imagine that with 4 caches the games will most likely take 30 minutes or less. I wish that it was 5 or 6 caches, but it sucks that because a few people don't like that map that there are people that wish to destroy it for the community. I'm going to miss fallujah.
Please remember that this is your opinion and it does not stand for the entire community.
TBoy205 is offline
Old 11-25-2016, 06:14 PM   #30
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

[R-DEV]Mineral's Avatar
Default Re: PR:BF2 v1.4.0.0 Changelog

Quote:
Originally Posted by FTB|GS-Warfighter View Post
Overall the update seems okay, but I'm sad to see that with every passing iteration that Fallujah keeps taking hits to make it more unplayable. It was best when it was at 7 caches, 5 I made do with it, but it ended up creating short 40-60 minute games. I can only imagine that with 4 caches the games will most likely take 30 minutes or less. I wish that it was 5 or 6 caches, but it sucks that because a few people don't like that map that there are people that wish to destroy it for the community. I'm going to miss fallujah.

Which is more then in the previous release v1.3. There is much more to a map then tickets and caches

(with average insurgency map being 1:30h)

[R-DEV]Mineral is online now
Closed Thread

Tags
changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f604-pr-changelogs/143426-pr-bf2-v1-4-0-0-changelog.html
Posted By For Type Date
Battlefield 2: Project Reality - Falklandkrieg und Update 1.4 jetzt verf?gbar - GameStar This thread Refback 11-30-2016 11:07 AM


All times are GMT -4. The time now is 06:02 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.