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Old 12-10-2015, 11:17 PM   #31
RAWSwampFox
Default Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by Kavelenko View Post
I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?

cheers,

Kav
Good Evening,

Kave, read my FOB guide linked below. It appears that shortly after I published my guide, the devs went off and changed some code. The maximum number of FOBS hasn't changed but the assets have. If you have assets built on the map but the FOB is destroyed, you can't go build those same assets at another FOB on the map. Example, if you have 3 FOBS up with 2 HMG's at each and one of the FOBS gets destroy but not the HMG's, you can build another FOB clear across the map but you cannot build the HMG's until the others are destroyed. Furthermore, let's say you don't get around to building a 3rd FOB on the map but one of the remaining 2 FOBS' HMG's gets destroyed, you can't rebuild another one because of the #3 FOB HMG's are still up. Does this make sense?

The 200m distance is still there and still a factor, it's just that assets are tied to the FOBS that are up regardless of their position.

-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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Old 12-20-2015, 04:35 PM   #32
Nathan
Default Re: PR:BF2 v1.3.9.0 Changelog

i love pr

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Old 03-24-2016, 03:07 PM   #33
BloodLustX
Default Re: PR:BF2 v1.3.9.0 Changelog

erro 1201 :/
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Old 04-11-2016, 01:21 PM   #34
Daytrader
Default Re: PR:BF2 v1.3.9.0 Changelog

I started up a coop local server on lan with bots, and i cant see any of the levels below, want to walk around them to practice and get my bearings.

Added Operation Soul rebel (4x4 km) - Ru vs GB - AAS, Skirmish, VW.
Added Ulyanovsk (2x2 km) - Ru vs Ger - AAS,Skirmish. Loading music by Desolator.
Updated Kashan Desert with full rework. (AAS, CNC, VW).
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Old 04-11-2016, 01:26 PM   #35
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: PR:BF2 v1.3.9.0 Changelog

Not all maps have COOP layers.

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Old 04-11-2016, 01:51 PM   #36
Daytrader
Default Re: PR:BF2 v1.3.9.0 Changelog

Ah i see, cheers
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Old 04-11-2016, 03:03 PM   #37
SANGUE-RUIM
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Default Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by Daytrader View Post
Ah i see, cheers
there will be more coop stuff for next release, hang in there

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Old 04-11-2016, 03:19 PM   #38
Daytrader
Default Re: PR:BF2 v1.3.9.0 Changelog

Ok cheers, i just created a offline server and walked around the maps i could not see in coop, love PR, Thx
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Old 04-13-2016, 05:55 AM   #39
hamish05064
Default Re: PR:BF2 v1.3.9.0 Changelog

Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today

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Old 04-13-2016, 07:55 AM   #40
carmikaze
Supporting Member

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Default Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by hamish05064 View Post
Receiving Error 1212 i dont know when it would be resolved, just a big frustation for me today
Let me google that for you

Error is on your end.
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