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PR Changelogs The changelogs for recently released Project Reality versions

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Old 11-19-2015, 04:06 PM   #21
MoulinKiller

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Default Re: PR:BF2 v1.3.9.0 Changelog

inbefore 1.3.9.1.1.2.3.4.5.6

good job though deverinos <3


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Old 11-19-2015, 04:14 PM   #22
[R-CON]Spook
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Default Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by KillJoy[Fr] View Post
What about the roadblocks ?
roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.

Or are you referring to another bug?

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Old 11-19-2015, 05:08 PM   #23
[R-DEV]Mats391
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Default Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by Jacksonez__ View Post
1.4 is actually happening soon?
1.4 will bring way more than just fixes and thus takes time

Quote:
Originally Posted by [R-CON]Spook View Post
roadblocks were fixed long ago. Last time I drove through them in 1.3.6 they broke as they should.

Or are you referring to another bug?
He is referring to the deploayble roadblocks being easy to destroy i think. And no that is not fixed.


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Old 11-19-2015, 08:50 PM   #24
Raklodder
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Default Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by Xander[nl] View Post
It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
Maybe because they listen to feedback from players unlike EA's shareholders.
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Old 11-19-2015, 10:20 PM   #25
=BG=BladeNakamura

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Smile Re: PR:BF2 v1.3.9.0 Changelog

Quote:
Originally Posted by Xander[nl] View Post
It's the first of all games I own that has a steady release of hotfixes instead of saving it all up for big patches. It's lovely. Why is PR the only 'company' doing this?
I agree . Other game developers should do the same , small hot fixes, before big patch release
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Old 11-20-2015, 04:38 AM   #26
ChallengerCC
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Default Re: PR:BF2 v1.3.9.0 Changelog

Since when is PR Hotfixing? Is this real life ? ^^

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Old 11-20-2015, 05:44 AM   #27
[R-CON]Spook
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Default Re: PR:BF2 v1.3.9.0 Changelog

blame Mats and his Lead Dev position.

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Old 11-24-2015, 10:37 AM   #28
Kavelenko
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Default Re: PR:BF2 v1.3.9.0 Changelog

I have a question regarding apparent changes to the deployment of assets on COOP servers. Has the allowable distance from the FOB to the assets changed? I get the impression it has and that there are also limits on the number of FOBS in a game, where can I read about these changes if this is so?

cheers,

Kav
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Old 11-28-2015, 02:24 AM   #29
PLODDITHANLEY
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Default Re: PR:BF2 v1.3.9.0 Changelog

Was always 6 FOBs max on COOP and deployment AFAIK no changes otehrwise
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Old 11-28-2015, 09:49 AM   #30
Sgt.German

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Default Re: PR:BF2 v1.3.9.0 Changelog

Chief I have to address a problem. Ever since the v.1.3.8.0 update, I wasn't able to start a server offline or online. I'd click on the maps and then hit the deploy button and the game then automatically closes its resources and shut downs.
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