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PR Changelogs The changelogs for recently released Project Reality versions

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Old 11-08-2015, 09:34 PM   #41
sjkimber
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by sjkimber View Post
Forgot which layer but Marlin is missing repair bay for French.
All layers of Marlin seem to be missing repair bays for french.

Btw are bridges not destroyable now? Tried to blow 3 different bridges but didn't work.
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Old 11-08-2015, 10:02 PM   #42
Steeps
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Quote:
Originally Posted by [R-DEV]Mineral View Post

Removed realistic traverse and elevation speeds until better implementation can be found.

DEVs please add a little more spite to that phrase.

Seriously though, the traverse and elevation speeds were fine. It was the momentum that kept turrets moving for five seconds after the mouse stopped that was the problem.


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Old 11-08-2015, 11:31 PM   #43
fatalsushi83

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Default Re: PR:BF2 v1.3.7.0 Changelog

I'm glad not because the turrets were fixed but because there will be less whining on the forums.

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Old 11-09-2015, 05:38 AM   #44
mries
Supporting Member
Default Re: PR:BF2 v1.3.7.0 Changelog

Well done! Superb work in such a short amount of time.

I am going to donate again soon

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Old 11-09-2015, 06:19 AM   #45
Gbossley
Supporting Member
Default Re: PR:BF2 v1.3.7.0 Changelog

1004: Error connecting to server. (10060)

Any suggestions?
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Old 11-09-2015, 06:29 AM   #46
xantis
Smile Re: PR:BF2 v1.3.7.0 Changelog

Great job! Pace of implementing new hotfixes is amazing.
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Old 11-09-2015, 06:30 AM   #47
solidfire93

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Thumbs up Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by fatalsushi83 View Post
I'm glad not because the turrets were fixed but because there will be less whining on the forums.
true, but hey ITS FIXXXXED M8

gg Dev's GG!
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Old 11-09-2015, 08:42 AM   #48
Gabi_A
Default Re: PR:BF2 v1.3.7.0 Changelog

GG devs!!! No CTD, no servers crash in 6 hours played. Thanks for your quick response.
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Old 11-09-2015, 10:33 AM   #49
StevePl4y5

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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by KingFish-v- View Post
Thanks Dev! A small question:

What does "cerberus" mean in "sounds" section
It was a dog... from hell!!!
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Old 11-10-2015, 04:55 AM   #50
fatalsushi83

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Default Re: PR:BF2 v1.3.7.0 Changelog

It was Mats' dog that was featured in Burning Sands but his loud barking made the neighbors complain. Search for it n the bugs forum.

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