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PR Changelogs The changelogs for recently released Project Reality versions

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Old 11-08-2015, 04:11 PM   #31
doop-de-doo
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Default Re: PR:BF2 v1.3.7.0 Changelog

Still no underground bunkers for Kashan North/South outposts.

:'(


B4TM4N
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Old 11-08-2015, 04:24 PM   #32
Scubbo
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Default Re: PR:BF2 v1.3.7.0 Changelog

thanks for making the game fun again :P!

DONATED.

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Old 11-08-2015, 04:43 PM   #33
Cavazos

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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
Removed realistic traverse and elevation speeds until better implementation can be found.
God damnit.

187th SPECIAL FORCES COMMAND
SSG Cavazos, Squad SFG
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Old 11-08-2015, 05:42 PM   #34
W.Darwin
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Default Re: PR:BF2 v1.3.7.0 Changelog

The only experience I had with the new Turret mechanic was Inside a deployable TOW. And I got nothing to complain about. The sensitivity felt great and the maneouverability was still at the point. You simply need to be careful with your mouse.

Bunch of people compaining about changes. The PR community is hard to deal with sometimes
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Old 11-08-2015, 06:09 PM   #35
Roque_THE_GAMER

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Default Re: PR:BF2 v1.3.7.0 Changelog


Sorry i cant into English...
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Last edited by Roque_THE_GAMER; 11-08-2015 at 06:27 PM..
Old 11-08-2015, 07:41 PM   #36
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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by Unarmed Civilian View Post
How do you explain the mechanics of the stationary anti-tank guns in maps such as Dragon Fly?
thats pretty much what i was referring to,but on tanks
one guy suggested that you use WASD for fast traversal and arrow keys for precise movements,which sounds great really because the only issue i have with the at guns is that its a bit finicky in that youd have to make multiple adjusting moves in order to get your target where you wanted but that seems to be realistic enough to me. irl its how it would be done except with a joystick, you wont be able to have the precision of the mouse that you find in most video games that feature playable tanks but thats ok because this is meant to be a realistic game
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Old 11-08-2015, 07:45 PM   #37
Scubbo
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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by Roque_THE_GAMER View Post
QFT!!!!

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Old 11-08-2015, 08:11 PM   #38
sjkimber
Default Re: PR:BF2 v1.3.7.0 Changelog

Forgot which layer but Marlin is missing repair bay for French.
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Old 11-08-2015, 08:12 PM   #39
KingFish-v-
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Default Re: PR:BF2 v1.3.7.0 Changelog

Thanks Dev! A small question:

What does "cerberus" mean in "sounds" section
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Old 11-08-2015, 09:13 PM   #40
=-=kittykiller

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Smile Re: PR:BF2 v1.3.7.0 Changelog

thanks for the unfuck regarding armour
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