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PR Changelogs The changelogs for recently released Project Reality versions

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Old 11-08-2015, 02:06 PM   #21
blayas

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Default Re: PR:BF2 v1.3.7.0 Changelog

Great job devs !, expect to see the system of realistic traverse turrets return coming soon ... without the inertia problem.
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Old 11-08-2015, 02:07 PM   #22
Flippybear
Default Re: PR:BF2 v1.3.7.0 Changelog

That's just unbelievable, whiners won.
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Old 11-08-2015, 02:31 PM   #23
OriginalWarrior
Default Re: PR:BF2 v1.3.7.0 Changelog

Any word on the silent SPG technical / RPG LAT kits?

The vehicle turrents were good, never listen to cry babies.
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Old 11-08-2015, 02:42 PM   #24
ZektorSK

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Default Re: PR:BF2 v1.3.7.0 Changelog

Hahaha nice !!!
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Old 11-08-2015, 03:09 PM   #25
Rageguy
Default Re: PR:BF2 v1.3.7.0 Changelog

Removed realistic traverse and elevation speeds until better implementation can be found.

THEREEE IS A GOOOOD!
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Old 11-08-2015, 03:27 PM   #26
Cmdr_Titan365
Default Re: PR:BF2 v1.3.7.0 Changelog

I feel like there was a problem with the turrets traversal. It just slid way to much then it probably should've. Like if you wanted to aim at 30 it'd aim you at 40 or 45 cuz of the big slide. It also had a slight delay when you moved it. Like it would take a second or two after you moved the mouse to move the turret. I do understand the turrets have a slide in real life, but I don't feel like it has that much slide.
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Old 11-08-2015, 03:33 PM   #27
DonDOOM
PR:BF2 Deputy Test Lead
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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by Flippybear View Post
That's just unbelievable, whiners won.
The change was mostly made based on an internal vote, also it's still being worked on to find a 'smoother' system.

Quote:
Originally Posted by OriginalWarrior View Post
Any word on the silent SPG technical / RPG LAT kits?
Quote:
Fixed unguided AT weapons effects not being synchronized across clients.

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Old 11-08-2015, 03:41 PM   #28
Trekkie
Default Re: PR:BF2 v1.3.7.0 Changelog

I never knew there was a dev team like this before. Never found some software with a dev team like this before.
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Old 11-08-2015, 03:46 PM   #29
Raklodder
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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by Trekkie View Post
I never knew there was a dev team like this before. Never found some software with a dev team like this before.
What do you mean?
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Old 11-08-2015, 04:09 PM   #30
Roque_THE_GAMER

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Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
VEHICLES:
  • Removed realistic traverse and elevation speeds until better implementation can be found.
YES!!!!111 Armored wrat will back with full power!!!


Sorry i cant into English...
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