project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
23 Jan 2018, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 11-08-2015, 01:09 PM   #11
KillJoy[Fr]

KillJoy[Fr]'s Avatar
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
Removed realistic traverse and elevation speeds until better implementation can be


Au dela du possible ...
KillJoy[Fr] is offline
Old 11-08-2015, 01:24 PM   #12
TBoy205
Default Re: PR:BF2 v1.3.7.0 Changelog

How has nobody found these major bugs that still exist?! Jesus Christ

TBoy205 is offline
Old 11-08-2015, 01:25 PM   #13
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

[R-DEV]Mineral's Avatar
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by TBoy205 View Post
How has nobody found these major bugs that still exist?! Jesus Christ
You mean the ones we fixed today or you talking about other issues? If so, how about you post them in the bug forums.

[R-DEV]Mineral is offline
Old 11-08-2015, 01:31 PM   #14
=BG=BladeNakamura

=BG=BladeNakamura's Avatar
Talking Re: PR:BF2 v1.3.7.0 Changelog

Where are my troopers !!! Good job devs ! You work very fast . Patch after patch, I can't keep up so fast . Great work!
=BG=BladeNakamura is offline
Old 11-08-2015, 01:33 PM   #15
SprintJack
Supporting Member

SprintJack's Avatar
Default Re: PR:BF2 v1.3.7.0 Changelog

PR devs. Now with patches coming out faster then 90% of AAA devs out there

SprintJack is offline
Old 11-08-2015, 01:35 PM   #16
Unarmed Civilian
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by TuntematonSika View Post
AFAIK That's not possible with the engine.

How do you explain the mechanics of the stationary anti-tank guns in maps such as Dragon Fly?
Unarmed Civilian is offline
Old 11-08-2015, 01:40 PM   #17
Raklodder
Supporting Member

Raklodder's Avatar
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Originally Posted by [R-DEV]Mineral View Post
Removed realistic traverse and elevation speeds until better implementation can be found.
Thank you for reverting back to the previous system!
Raklodder is offline
Old 11-08-2015, 01:41 PM   #18
theguerrier
Default Re: PR:BF2 v1.3.7.0 Changelog

thanks for working
theguerrier is offline
Old 11-08-2015, 01:46 PM   #19
Evox
Send a message via MSN to Evox
Default Re: PR:BF2 v1.3.7.0 Changelog

Thank you good work!
Evox is offline
Old 11-08-2015, 01:54 PM   #20
[R-CON]Yrkidding
PR:BF2 Contributor
PR Server License Moderator

[R-CON]Yrkidding's Avatar
Default Re: PR:BF2 v1.3.7.0 Changelog

Quote:
Removed realistic traverse and elevation speeds
Very dissapointed to see this change. I understand that there's a problem with the momentum; I very much hope can be fixed quickly and the traverse speeds re-implemented. I'm sorry but these speeds are just what armour is like. We just had it ridiculously easy before this. The timings are realistic. I'm sure there was similar backlash when deviation was implemented but traverse speeds are a core element of how armour handles in real life.

Other than that, great work getting bugfixes out quickly!

[R-CON]Yrkidding is offline
Closed Thread

Tags
changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:04 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.