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Old 11-04-2015, 08:19 AM   #41
[R-MOD]Nate.
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Default Re: PR:BF2 v1.3.6.0 Changelog

This helps with the turret momentum:

- reduce sensitivity to 0.5 in land vehicles controls
- increase pitch factor by 5

Move slow(ish): perfectly fine aim
Move fast: you have to compensate a bit when going to target

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Old 11-04-2015, 08:34 AM   #42
[R-DEV]camo
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Default Re: PR:BF2 v1.3.6.0 Changelog


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Old 11-04-2015, 08:35 AM   #43
[R-DEV]AfterDune
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Default Re: PR:BF2 v1.3.6.0 Changelog

Brilliant!!

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Old 11-04-2015, 08:36 AM   #44
Snaiper
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by [R-DEV]Mats391 View Post
PR:BF2 v1.3.6.1 Changelog (2015/November/04)
-----------------------

LEVELS:
  • Ulyanovsk
    • Fixed vehicles not spawning.
Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
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Old 11-04-2015, 08:38 AM   #45
[R-MOD]Nate.
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by Snaiper View Post
Thanks, Devs, Now I can't play on FCV till they update ;-;
fml
Could've pressed skip when it came out.

\_(ツ)_/

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Old 11-04-2015, 08:40 AM   #46
Rudd
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Default Re: PR:BF2 v1.3.6.0 Changelog

Don't release update, people not happy, release update, people not happy


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Old 11-04-2015, 08:47 AM   #47
Raklodder
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Default Re: PR:BF2 v1.3.6.0 Changelog

We are grateful, but random server crashes make us cry.
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Last edited by Raklodder; 11-04-2015 at 09:21 AM..
Old 11-04-2015, 09:03 AM   #48
viirusiiseli
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by [R-CON]UTurista View Post
The whole purpose of the turret changes was to prevent the exploit of the mouse sensitivity. Now every player shares the maximum traverse speed, if your mouse(DPI) and your sensitivity tries to make the turret go any faster it will make a momentum that needs to be countered when stopping but the traverse speed will be capped at its maximum.
Exploit would mean that someone would gain advantage from a vulnerability/flaw in the system. May I ask why you keep calling it so, when DPI change does not give any advantage?

You add DPI, you gain speed but lose accuracy. It doesn't leave you at an advantage in the end. You're left at +-0.

Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
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Last edited by viirusiiseli; 11-04-2015 at 09:09 AM..
Old 11-04-2015, 09:09 AM   #49
Snaiper
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by Nate. View Post
Could've pressed skip when it came out.

\_(ツ)_/
2late ;-;
now I have to play with Ruskies ;-;
rip ;-;
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Old 11-04-2015, 09:40 AM   #50
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by viirusiiseli View Post
...
Used armor for the past 5+ years, never seen the need to add DPI to make turret faster than what it is as you just kill your accuracy once you're done turning. It wont do you any good.
Have you ever gunned in a BMP in those 5+ years?

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