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Old 11-03-2015, 06:37 PM   #21
TheAndrew1987

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Default Re: PR:BF2 v1.3.6.0 Changelog

nice response time guys ,will you be fixing the turrets? they're pretty awful as is
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Old 11-03-2015, 07:34 PM   #22
[R-MOD]Nate.
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Default Re: PR:BF2 v1.3.6.0 Changelog

There is still an issue with Ulyanovsk, recommend not to run it.

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Old 11-03-2015, 07:45 PM   #23
sjkimber
Default Re: PR:BF2 v1.3.6.0 Changelog

I believe you can crash the server if you damage the Phalanx enough.
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Old 11-03-2015, 08:29 PM   #24
MaSSive

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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by Raklodder View Post
I ran the update utility through the launcher, joined a server and it crashed within ten minutes!


1.3.7 INB4...


CATA4TW!
"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
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Old 11-03-2015, 08:34 PM   #25
Raklodder
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by MaSSive View Post
I have trained my patient bear well, he now knows patience, discipline and will gladly wait for the next hotfix.
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Old 11-03-2015, 09:11 PM   #26
[R-DEV]Rhino
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by sjkimber View Post
I believe you can crash the server if you damage the Phalanx enough.
Its not possible to damage the Phalanx.

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Old 11-03-2015, 09:22 PM   #27
Diemarco

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Default Re: PR:BF2 v1.3.6.0 Changelog

change the new model for vehicle turret movement and the ATGM's back to the old one. its not very "realistic" at all.
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Old 11-03-2015, 10:29 PM   #28
[R-DEV]camo
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by piratepengu View Post
not true, the scope is just mounted so far back on the weapon that you can't see it when you fold the stock out.
the scoped ak-74m's have a different deploy animation to the unscoped in 1.3.5.

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Old 11-03-2015, 10:36 PM   #29
MaSSive

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Default Re: PR:BF2 v1.3.6.0 Changelog

Well I had no crashes before and Ive noticed after playing about 5 rounds in a row that I had no issues, and server worked well too, so I guess its fixed what has been wrong in 1.3.5 - the big booms. Now for the rest, turrets on vehicles might be ok, hadnt tried to increase sensitivity in controls, but if it has no effect its bullshit. New guided weapons seek system is fine, I like it, cant be fired randomly needs to lock on a heat source if Im not wrong? And also it requires for the vehicle to be almost fully visible ( exposed )to launch.

Thanks devs.


CATA4TW!
"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
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Old 11-03-2015, 10:56 PM   #30
Godskalken

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Default Re: PR:BF2 v1.3.6.0 Changelog

Thank you guys!

I'd love to help with feedback on crashes if someone can explain me how I do it.

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