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PR Changelogs The changelogs for recently released Project Reality versions

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Old 05-25-2015, 09:48 AM   #41
DusanYugoslavia
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Default Re: PR:BF2 v1.3.0.0 Changelog

Shilka on Jabal, yeeey!

Cant wait!

PR always gets released on fridays so

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Old 05-25-2015, 10:07 AM   #42
=]H[=TangFiend
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Default Re: PR:BF2 v1.3.0.0 Changelog



Jabal Shilka and Chopper
I'm outta here! I got about a half dozen ppl I gotta call with this news!
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Old 05-25-2015, 10:11 AM   #43
ComradeHX
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Default Re: PR:BF2 v1.3.0.0 Changelog

Quote:
Updated HAT (unguided version) to use the same deviation as LAT.
FINALLY unguided HAT are not total shite!
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Old 05-25-2015, 10:15 AM   #44
HIROhd
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Default Re: PR:BF2 v1.3.0.0 Changelog

Amazing the care with the game.

thx
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Old 05-25-2015, 10:51 AM   #45
IMI-GALIL.223
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Default Re: PR:BF2 v1.3.0.0 Changelog

Great work again Dev's!
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Old 05-25-2015, 11:02 AM   #46
PatrickLA_CA

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Default Re: PR:BF2 v1.3.0.0 Changelog

Wow that's a lot of fixes. I actually like that you first focused on the fixes before releasing new content.

One thing that bothers me though is that the new Mi8/Mi17 models that were supposed to be added a long time ago kinda disappeared?

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Old 05-25-2015, 11:05 AM   #47
sweedensniiperr
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Default Re: PR:BF2 v1.3.0.0 Changelog

Quote:
Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.
noice!!

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Old 05-25-2015, 11:41 AM   #48
WhiteRhino
Default Re: PR:BF2 v1.3.0.0 Changelog

Quote:
Originally Posted by PatrickLA_CA View Post
Wow that's a lot of fixes. I actually like that you first focused on the fixes before releasing new content.

One thing that bothers me though is that the new Mi8/Mi17 models that were supposed to be added a long time ago kinda disappeared?
I would to know too! Please ?
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Old 05-25-2015, 11:44 AM   #49
tomylana
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Default Re: PR:BF2 v1.3.0.0 Changelog

Yeah, download all again
Good work Devs!


Feel free to check out our website
and also our facebook group


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Old 05-25-2015, 12:00 PM   #50
Rudd
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Default Re: PR:BF2 v1.3.0.0 Changelog

Quote:
Originally Posted by WhiteRhino View Post
I would to know too! Please ?
It was very much on the way to being ready but there were a couple of issues that kept it back, mostly visual afaik but also LODs and things I think, it was at the point of being added to maps and the issues were realised iirc.

Would have been nice to have it ready, but other things took priority since there's a ok looking appropriate model being used ingame


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