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Old 01-12-2011, 09:01 AM   #11
$piTfirE<*F!N*>

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Default re: [Vehicle] Sisu SA-150 "Masi" [WIP] [FDF]

Or you could make this to cover that up: Marksman anti-aircraft system - Wikipedia, the free encyclopedia?

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Old 01-12-2011, 09:18 AM   #12
[R-DEV]Rhino
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Default re: [Vehicle] Sisu SA-150 "Masi" [WIP] [FDF]

Quote:
Originally Posted by $piTfirE<*F!N*> View Post
Or you could make this to cover that up: Marksman anti-aircraft system - Wikipedia, the free encyclopedia?

Which is much more work than making an AA gun and shoving it on the back, epically when an AA gun can be used as base defence too.

For a full ADV vehicle you want to make a vehicle that has primarily, preferentially only AA Missiles rather than AA guns so its in line with the other ADVs ingame (Stormer, Avenger, Gopher etc) and after a quick google, the Patria Pasi with the Crotale AA system mounted on it looks like the best thing for the job.



But ye, that Patria Pasi with the Crotale AA system would be far more important to make than the Zu-23-2 "Sergei" AA gun but still could be put on the list as a low priority item IMO


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Old 01-12-2011, 09:21 AM   #13
Shovel

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Default re: [Vehicle] Sisu SA-150 "Masi" [WIP] [FDF]

Quote:
Originally Posted by NautaFIN View Post
The only downside i can think of is that the AA gun in question (Zu- 23-2 "Sergei") would annihilate every helicopter in PR, think of the quad AA ingame and add optics and computer controlled platform to it.
Reminds me of BFBC2

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Old 01-12-2011, 09:35 AM   #14
Bablo
Default re: [Vehicle] Sisu SA-150 "Masi" [WIP] [FDF]

Thanks TheBobJeff and Rhino.

Yeah tires are pretty low poly at the moment, I might add some more detail to them if the normals doesn't cut it.

Quote:
Originally Posted by [R-DEV]Rhino
Ye, we decided long ago not to mount 50cals on our trucks as then the trucks wouldn't be used for there intended roles ingame (transport and logistics)
Yeah I totally agree that it would increase the misuse possibilities. I've imagined in my mind the AA-version of this truck as a plain AA, with only two or three spots for the crew.

We'll see what the faction lead decides about the AA and go on with that choice. The logistics version is next anyway, so it doesn't really affect my work here.
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Old 01-03-2013, 10:38 AM   #15
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Default re: [Vehicle] Sisu SA-150 "Masi" [WIP] [FDF]

Moar pics! Any progress? :P


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Old 09-07-2013, 12:23 PM   #16
[R-COM]Hulabi
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Default re: [Vehicle] Sisu SA-150 "Masi" [WIP] [FDF]

(Moved to Modelling & Animations) I am currently UV mapping this vehicle, still need to do 1st person mesh for the cockpit before i can UV that part.




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Last edited by [R-COM]Hulabi; 09-07-2013 at 01:10 PM..
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Old 04-01-2014, 04:01 PM   #17
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Default Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)

Update.

Im working on with the textures of Masi. WIP



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Old 04-01-2014, 04:05 PM   #18
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Default Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)

Good one kovanaama. Finally a fresh-looking truck in PR


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Old 04-01-2014, 05:53 PM   #19
[R-DEV]Mineral
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Default Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)

I think the blue needs to be much darker, towards black almost? I think most colors are a bit too bright Pattern seems good though!

Good work, I hope to see this finish with the rest of the faction


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Old 04-02-2014, 05:22 AM   #20
[R-DEV]Amok@ndy
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Default Re: [Vehicle] Sisu SA-150 "Masi" [WIP](FDF)

could you use a greyish background ?


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