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Old 04-21-2017, 01:12 PM   #1
QuickLoad

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Default Arctic Lion [WIP] [4KM]

OK changed title and this msg as now the mapping has begun.
This will be a 4KM map with jets, airmobile inf, with a focus(Compared to the old version) of infantry cover against APCs and enemy CAS. It's snowy, very snowy - but not too snowy as the map isn't entirely white. I still haven't nailed the constrast of colors completely but it's coming together.

Aside from the logic side of things(good cover, entrenched positions, possible forward operating positions), I really wanted to do a good job on the geometry(as glimmerman/heide had suggested with mountainy terrain and a variety of vegetation).

You will notice that the valley(which is a big chunk of the center of the map) has lots of protection against outer winds(after all it's a valley), thus less snow gets into the valley and ontop of that lots of movement throughout the various buildings of the valley keep snow on (some) trees, bushes and grass near roads to a minimum. Meanwhile, farther out vegetation will have more snow around it.

The NL Airfield which has some exposure to the elements as it's only shielded on one side, along with the fact it's got minimal activity on the hills near of it mean that aside from the runway and buildings - the vegetation outside of it's perimeter(hec blocks and chainlink fences) are going to be quite white. Thus, although visibility is quite low - the area outside of the base will be very very white. To constrast the hecblocks, bunkers, and various buildings along with lights of the runway(which I still need to add, along with tarmac and such) are going to keep your eyes from hurting TOO much.

The feel of the map should be eerie, with low visibility and the apparent whiteness everywhere you go.

Gameplay-wise, i'm hoping for multiple routes to multiple objectives, and water options(expanding the coastline) is a big possiblity.

I went into this believing that i'd just have to add a couple of trees and some trenches, some sandbags - but the map needs quite a bit of work(compared to the version that you and me have played before). I hope I can nail the aesthetics, along with gameplay and logic for a great map.
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Old 04-21-2017, 02:21 PM   #2
[R-CON]Mr.VdHeide
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Default Re: Arctic Lion - General Discussion and also problems

I gave you some feedback already, so I am just gona wish you good luck!



D.J.

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Old 04-21-2017, 03:20 PM   #3
[R-DEV]Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Arctic Lion - General Discussion and also problems

Hi,

I used my (not so) l33t paint skills and edited the terrain a bit:



added coast line
added fjords on coast line
added green trees
added some more towns/villages
added airfield for oppfor, this can be a complete airbase or a improvised airstrip from a piece of road used as runway with a medium base next to it.

Reason is that I think the current map looks to much like a ski resort and added lots of trees so armor cant roam free over the mountains and infantry has some cover, vehicles have to stick more or less to the roads and as i added some more there are various routes one can take to get to the different objectives.

i also added a coastline, this so we can do a future amphibious / airmobile assault and make the airport and harbour another objective.


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Last edited by [R-DEV]Glimmerman; 04-21-2017 at 03:29 PM..
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Old 04-22-2017, 12:02 PM   #4
QuickLoad

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Default Re: Arctic Lion - General Discussion and also problems

Quote:
Originally Posted by [R-DEV]Glimmerman View Post
Hi,

I used my (not so) l33t paint skills and edited the terrain a bit:

.. i must say these skills are better than vdheide's.

thank you both for your suggestions, if anyone wants to suggest more go feel free
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Old 04-22-2017, 03:22 PM   #5
[R-CON]Rusty_42
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Default Re: Arctic Lion - General Discussion and also problems

World Machine seems suitable for this.

Couple of examples:



You can import and export heightmap, splice textures.
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Old 05-06-2017, 06:40 PM   #6
QuickLoad

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Default Re: Arctic Lion - General Discussion and also problems

Quote:
Originally Posted by [R-CON]Rusty_42 View Post
World Machine seems suitable for this.

Couple of examples:



You can import and export heightmap, splice textures.
Yeah I just checked out some videos on it and looks like a very useful asset, i'll consider it thank you
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Old Today, 03:02 AM   #7
QuickLoad

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Default Re: Arctic Lion - General Discussion and also problems

an update.
edited the beginning message to hopefully let you know what i'm trying to achieve currently.



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