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Old 04-05-2012, 02:39 PM   #31
FrostZeroOne

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Default Re: [Map] Outpost (2km) [WIP]

Awesome map! i vote MEC vs. INS!

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Old 04-08-2012, 10:00 AM   #32
=-=kittykiller

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Default Re: [Map] Outpost (2km) [WIP]

pleaase god make this map finished and add more maps to pr: this one is a real beauty if this map gets lost of if Certain over worked devs are whinned at for not finishing it i will personally hack of my left nut, its ginger

ins vs. mec has a great vibe to it
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Old 04-08-2012, 12:11 PM   #33
[R-DEV]Insanitypays
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Default Re: [Map] Outpost (2km) [WIP]

Looks great, I can see you put a lot of work into this

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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Old 05-05-2012, 07:18 AM   #34
K4on
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Default Re: [Map] Outpost (2km) [WIP]

looks really good!


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Old 05-18-2012, 08:47 AM   #35
BroCop

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Default Re: [Map] Outpost (2km) [WIP]

Okay ran into some trouble.

Basically this (there are 2 pics there):
http://imgur.com/9qays,hDRqh

Thats the North Surround terrain (havent checked the other terrain patches but I am going to assume they are also borked)
The 2nd pic shows how it looks when looking to the side after I decided to go into it


Thing is in the editor it works fine but ingame its fooked.The resolutions of the files are correct. I even decided to repack the terrain files manually. Nothing.

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Old 05-18-2012, 09:08 AM   #36
VapoMan
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Default Re: [Map] Outpost (2km) [WIP]

Have you renamed the map at all? It might be directing files to the wrong directory if you haven't renamed it properly. Happened to me once when I forgot to edit the names inside the terrain.con, so the editor kept saving to a folder with the old map name.

"Eight glorious sides and eight stunning angles!"
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Old 05-18-2012, 09:24 AM   #37
BroCop

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Default Re: [Map] Outpost (2km) [WIP]

The only thing related to naming that I have changed is the name of the map inside the .desc file (therefore its unrelated). Besides I checked the terrain.con and havent noticed anything wrong

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Old 05-18-2012, 04:07 PM   #38
Amok@ndy
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Default Re: [Map] Outpost (2km) [WIP]

make some slight change to the terrain and save again to recompile the terraindata, make sure terraindata.raw and terrain.con have Read-Only disabled


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Old 05-18-2012, 05:47 PM   #39
BroCop

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Default Re: [Map] Outpost (2km) [WIP]

Tried. Doesnt fix it.

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Old 05-18-2012, 08:47 PM   #40
[R-CON]sylent/shooter
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Default Re: [Map] Outpost (2km) [WIP]

Same problem happened to me and I somehow figured out how to fix it. Can't remember right now, but If it comes to me I'll let you know

Killing the enemy sylently
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