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24 Oct 2017, 00:00:00 (PRT)
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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 10-06-2017, 12:01 PM   #241
DogACTUAL

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Default Re: Ask the PR:F Team a Question

What's up with the long range aa missile on the mirage? It behaves like a laser guided missile when it is fired (how it lines up with the target, almost like it is on an intercept course).

Not a complaint though, on the contrary, looks really cool and i really like using it.
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Old 10-06-2017, 01:09 PM   #242
[R-DEV]Rhino
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Default Re: Ask the PR:F Team a Question

No idea, code-wise it behaves the same way as other AA missiles with just some slightly different settings?

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Old 10-06-2017, 02:40 PM   #243
DogACTUAL

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Default Re: Ask the PR:F Team a Question

When you launch the mirage long range aa missile, it definitely looks different than the other AAs. I mean the way it flies towards the jet, it does these rapid sideways movements that the jet laser guided missiles do when they are launched on a lase. The way it lines up towards the target.
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Old 10-06-2017, 02:49 PM   #244
[R-DEV]Rhino
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Default Re: Ask the PR:F Team a Question

Humm, the only real difference I can see between the long and short-range missiles is the long range one has "ObjectTemplate.localPredictOnClient 1" in its code, which would change the way the player firing it, sees it?

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Old 10-18-2017, 03:59 PM   #245
blayas

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Default Re: Ask the PR:F Team a Question

Any pretension to implement a roland system?
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