project reality header
Go Back   Project Reality Forums > PR:BF2 Mini-Mods > PR:Falklands General Discussion
24 Jul 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

Reply
 
LinkBack Thread Tools Display Modes
Old 05-11-2017, 08:02 PM   #181
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: Ask the PR:F Team a Question

Cheers guys

That clip was actually shot over a year ago and quite a bit has been done since then, although nothing like as much as I would have liked/hoped, r/l has been a pain in the ass as of late but hoping to get back onto finishing her off soon(tm)

Quote:
Originally Posted by FlyingR View Post
Oh maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaa God!!!!!!! FUCKING AWESOME!
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


So many questions!

Damage models, how many bombs/missiles does it take to sink it?

Will you work on more ships from both sides to have epic naval fights if you have enough time???

Radar?

How many people to operate the Frigate? A full Squad?

Will this change the layout of the game or will it still be the same?

inb4 asset whores
As for your questions, will take a few bombs to sink it, but not locked down on any exact amount right now, will have to see what it's like in play testing. In reality, in some cases only one direct hit (that then exploded) sunk many of these ships during the war, although in some cases like HMS Ardent, it took multiple bombs to eventually sink her. So we have a bit of leeway to play with but at the end of the day, we don't want the ship to be too weak, or to OP and will take a bit of play testing to nail down the right amount of damage required to sink her.

It will also require just under a full squad to fully operate the ship, but I would recommend the rest of the squad be made up of forward gunnery observers on the ground to help direct the naval gunfire support etc

And if you mean will the AAS layouts be changed to encompass the Frigate, yes they will, with the Brits getting fewer jets and the Argies getting more bombers, as well as possibly a few other changes, to compensate for it.

[R-DEV]Rhino is offline Reply With Quote
Old 05-11-2017, 11:18 PM   #182
FlyingR
Default Re: Ask the PR:F Team a Question

Quote:
Originally Posted by [R-DEV]Rhino View Post
-snip-
Excellent, didn't expect an answer tbh so yeah, quite happy with that hahaha! Everything seems good so far!

The reason why I asked if there was going to be radar is for or at least the Sea Darts (if the Frigate has it) it's so that they can't detect low flying Argentinian aircraft! Honestly either way is fine, but this would be pretty cool and "realistic"!
FlyingR is offline Reply With Quote
Old 05-12-2017, 07:31 AM   #183
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: Ask the PR:F Team a Question

The Type 21 Frigate has the Sea Cat, the Type 42 Destroyer had the Sea Dart.

[R-DEV]Rhino is offline Reply With Quote
Old 05-12-2017, 09:56 AM   #184
FlyingR
Default Re: Ask the PR:F Team a Question

Challenge accepted!
FlyingR is offline Reply With Quote
Reply


Tags
ask rhino a question, falklands, poxo is ghey, prf, prfalklands, question, team
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 12:38 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.