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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 12-09-2016, 10:35 AM   #171
sweedensniiperr
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Default Re: Ask the PR:F Team a Question

Is the replacement for the BAR soon done? If not, can you change the sound of that or the bren to not be the same? Also maybe the BAR shouldn't have select ROF in falklands(because the FAP didn't afaik?)

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Old 04-26-2017, 02:24 PM   #172
Lukas_17_cab
Default Re: Ask the PR:F Team a Question

Hey Rhino, I'm here to hear some news, and I want to ask you ...

1- Are you going to put the mode Comand And Control? (Remember that was my idea) xD
2- Whats Happen with the ship? Do you have any news?
3- and how are you? you are very quiet. A long time since the last news...
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Old 04-26-2017, 08:02 PM   #173
[R-DEV]Rhino
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Default Re: Ask the PR:F Team a Question

Ye sorry been really busy with r/l stuff the last few months and any free time I've had, haven't really felt like modding much in them but some progress has been made, just nothing that is quite ready to show yet. Right now I'm making a few statics for the mappers to play with but hopefully soon will be back onto finishing off the PR:F and the Frigate

As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.

Quote:
Originally Posted by sweedensniiperr View Post
Is the replacement for the BAR soon done? If not, can you change the sound of that or the bren to not be the same? Also maybe the BAR shouldn't have select ROF in falklands(because the FAP didn't afaik?)
Hopefully we will have a FAP for the next big PR:F update but as for changing the sound of the BAR in the meantime, not sure if we can since we don't have any sound guys on the team right now but if we don't get a replacement we will see what we can do.

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Old 04-26-2017, 08:45 PM   #174
FlyingR
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Quote:
Originally Posted by [R-DEV]Rhino View Post
As for C&C, ye going to be looking into it as I've said in other parts of the forums if I have time.
How would C&C work in Falklands? I don't think it's a good idea. The map might be big but is open as hell with not enough foliage or objects to truly hide the FOB, and lots of CAS to sight and destroy the enemy FOB. Plus once the Frigate is in the game that would be totally unfair!

As much as I like C&C, this might not work (hope you prove me wrong though!). What I would like and I already mentioned it, is to have a different layout, as in the whole Falklands with flags, but I understand you said it wasn't possible atm so it's ok.
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Old 05-11-2017, 12:44 PM   #175
DogACTUAL

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Default Re: Ask the PR:F Team a Question

How is the frigate coming along? Just someone asking that is really looking forward to that beast.
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Old 05-11-2017, 01:20 PM   #176
[R-DEV]camo
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It's going ok.

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Old 05-11-2017, 01:35 PM   #177
mries
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Just showed this in a club, all the panties dropped.

Sorry for stealing your content without permission.

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Old 05-11-2017, 02:41 PM   #178
FlyingR
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Dude... Rhino...
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Old 05-11-2017, 02:44 PM   #179
FlyingR
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Oh maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaa God!!!!!!! FUCKING AWESOME!
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


So many questions!

Damage models, how many bombs/missiles does it take to sink it?

Will you work on more ships from both sides to have epic naval fights if you have enough time???

Radar?

How many people to operate the Frigate? A full Squad?

Will this change the layout of the game or will it still be the same?

inb4 asset whores
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Last edited by FlyingR; 05-11-2017 at 02:51 PM..
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Old 05-11-2017, 03:14 PM   #180
DogACTUAL

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Default Re: Ask the PR:F Team a Question

Quote:
Originally Posted by [R-DEV]camo View Post

It's going ok.
Wow, that looks way better than expected, nice job!

Can you please give me the video source of this?
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