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| PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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#51 |
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PR:BF2 Developer
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Cheers, all done there now although had to add some dirt to the supply crate flag and also remake the hugeflag_arg82.png as it wasn't the correct rez or format but that wasn't a problem
Also future note, please send textures in .psd format with all layers so its simplest to edit if needed although .tga was fine, .dds isn't good thou as you get into a downward spiral of re-re-re-re-compression but not a problem here, just for future ref Cheers for the awesome work! |
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#52 |
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Oh, sorry ya will do for next time
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#53 |
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PR:BF2 Developer
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Also one other thing I need CTRifle if you or anyone else is up for it is a texture for the 3D flag on the flag polls.
Can find the texture in objects\common\flags\textures\prflags1_c.dds and just replace the Russian flag there and try and keep the alpha channel this time please too Cheers! |
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#54 |
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Lemme know if this is what you want. I saved as both a PSD and DDS
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#55 |
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PR:BF2 Developer
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humm, a bit blurry tbh and the black bits don't match the alpha: http://i.imgur.com/9tRCz.jpg
A simpler way of getting the alpha to match up is to not bother with the black edges and just make the flag extend over the alpha's border, much like in prflags3_c.dds although some bits don't quite meet the border there either.. :http://i.imgur.com/CPKtO.jpg It also helps a lot with mipmaps to do that too |
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#56 |
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here's my second try. I made the alpha match up, but idk about the decal, but tell me if its good or not.
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#57 |
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PR:BF2 Developer
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Alpha looks good although better to extend it further over the alpha for the mipmaps but the main texture looks quite artificial now
Note the Union Jack below, the white on that flag isn't white, its more a cream colour, mainly due to the dirt on it too but even where there is little dirt its still only around 75% white. And ye the black smudges etc don't help I think. Keep it up and I'm sure you'll get it in the end EDIT: also had a slight change of mind on which flag to replace, same texture but can you instead replace the top green flag? We don't use that flag anymore, left over from BF2:SF iirc so would be best to replace that one leaving the Russian one also as a side note you don't need to worry about too much fake lighting/shadows on the texture as the normal map will do most of that but a little bit helps Cheers! |
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Last edited by [R-DEV]Rhino; 05-03-2012 at 04:58 AM..
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#58 | |
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PR:BF2 Developer
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bumpy, still got quite a few key tasks that need doing
Quote:
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#59 |
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Sorry been busy this past week, lemme know if any issues
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#60 |
![]() Join Date: Aug 2011
Posts: 39
Location: Malaga
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Very nice work guys, congratulations!
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