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| PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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#1 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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So since Rhino announced this mini-mod, I want to make this thread so people can discuss it and if people want to join Rhino in it just talk about your talents here. I guess he'll need 3D modelers mostly, since PR doesn't have an Argentinian army and british back there used other kind of weaponry
Falklands (Malvinas) Mini-Mod Announcement - Project Reality Forums That's 3 mini-mods now, PR:Vietnam, Project Normandy and Falklands mini-mod. EDIT : This thread might fit more in community modding section |
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saXoni: LOL ME TOO uh no
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Last edited by Pvt.LHeureux; 04-02-2012 at 02:35 PM..
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#2 |
![]() Join Date: Sep 2011
Posts: 157
Location: Buenos Aires
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I woud like to see the Project Reality Falklands Signature! hehe
About modelers I think alexandrei is a modeler, I know he is a mapper but dont know if he models. |
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#3 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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I'm mapping but I don't think the mini-mods will need more maps since it already covers all the island hehe. So 3D modelers mainly and animators.
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saXoni: LOL ME TOO uh no
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#4 | |
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PR:BF2 Developer
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Moved to community modding
Quote:
As for mappers, I'm really mocking up this map super fast so there is quite a lack of detail of staticobjects on the map, just the basic buildings and randomly placed rocks/bushes so there is a lot for a mapper to do on the map itself to add detail etc. There is also South Georgia which could be made hehe | |
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#5 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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If it works well it's an open door to larger maps
Maybe not all 16km x 16km but 8km x 8km is quite enough. |
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saXoni: LOL ME TOO uh no
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#6 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#7 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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Oh yeah, working with undergrowth must be hell on such big maps, BF2Editor must be always crashing :S
Well not having undergrowth is acceptable on this map since those islands are/were mostly mud, dirt and rocks. |
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saXoni: LOL ME TOO uh no
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#8 |
![]() Join Date: Dec 2010
Posts: 226
Location: montreal
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Well there is that map for BF2 called "Falklands". It's comes NavMeshed and all and is quite fun. I imported that map into PR and occasionnally enjoy a match between GB and MEC AI.
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#9 |
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Hey rhino, if you could give me a basic layout ie pics of south georgia I would love to give er a try
Would be really fun to do |
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#10 | ||
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PR:BF2 Developer
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Quote:
![]() From what I can tell its based on the Battle of Goose Green and not the entire falklands, although it dose the goose green spot much better than my map, mainly due to the scale hehe. Quote:
Google Maps Falklands War - Wikipedia, the free encyclopedia Wasn't much of a battle tbh | ||
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| Tags |
| falklands, initial, minimod, modding, prbf2, thread, topic |
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