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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 04-02-2012, 02:19 PM   #1
Pvt.LHeureux
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Default Falklands initial modding topic

So since Rhino announced this mini-mod, I want to make this thread so people can discuss it and if people want to join Rhino in it just talk about your talents here. I guess he'll need 3D modelers mostly, since PR doesn't have an Argentinian army and british back there used other kind of weaponry

Falklands (Malvinas) Mini-Mod Announcement - Project Reality Forums

That's 3 mini-mods now, PR:Vietnam, Project Normandy and Falklands mini-mod.

EDIT : This thread might fit more in community modding section


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Old 04-02-2012, 02:24 PM   #2
Kevokpo

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Default Re: Falklands mini-mod thread

I woud like to see the Project Reality Falklands Signature! hehe

About modelers I think alexandrei is a modeler, I know he is a mapper but dont know if he models.


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Old 04-02-2012, 02:36 PM   #3
Pvt.LHeureux
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Default Re: Falklands mini-mod thread

I'm mapping but I don't think the mini-mods will need more maps since it already covers all the island hehe. So 3D modelers mainly and animators.


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Old 04-02-2012, 03:43 PM   #4
[R-DEV]Rhino
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Default Re: Falklands mini-mod thread

Moved to community modding

Quote:
Originally Posted by Pvt.LHeureux View Post
I'm mapping but I don't think the mini-mods will need more maps since it already covers all the island hehe. So 3D modelers mainly and animators.
Ye, mainly modellers and texture artists needed here to replace the place holders with there proper assets.

As for mappers, I'm really mocking up this map super fast so there is quite a lack of detail of staticobjects on the map, just the basic buildings and randomly placed rocks/bushes so there is a lot for a mapper to do on the map itself to add detail etc.

There is also South Georgia which could be made hehe


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Old 04-02-2012, 03:55 PM   #5
Pvt.LHeureux
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Default Re: PR:BF2 Falklands mini-mod thread

If it works well it's an open door to larger maps

Maybe not all 16km x 16km but 8km x 8km is quite enough.


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Old 04-02-2012, 04:02 PM   #6
[R-DEV]Rhino
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Default Re: PR:BF2 Falklands mini-mod thread

Quote:
Originally Posted by Pvt.LHeureux View Post
If it works well it's an open door to larger maps
It doesn't

Very hard to work with, you loose a lot of things like undergrowth etc so really wouldn't recommend it.


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Old 04-02-2012, 04:08 PM   #7
Pvt.LHeureux
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Default Re: PR:BF2 Falklands mini-mod thread

Oh yeah, working with undergrowth must be hell on such big maps, BF2Editor must be always crashing :S

Well not having undergrowth is acceptable on this map since those islands are/were mostly mud, dirt and rocks.


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Old 04-02-2012, 11:35 PM   #8
ubermensche

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Well there is that map for BF2 called "Falklands". It's comes NavMeshed and all and is quite fun. I imported that map into PR and occasionnally enjoy a match between GB and MEC AI.
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Old 04-02-2012, 11:45 PM   #9
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Default Re: [Mini-mod] PR:BF2 Falklands

Hey rhino, if you could give me a basic layout ie pics of south georgia I would love to give er a try just stuff to reference.

Would be really fun to do
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Old 04-02-2012, 11:52 PM   #10
[R-DEV]Rhino
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Default Re: [Mini-mod] PR:BF2 Falklands

Quote:
Originally Posted by ubermensche View Post
Well there is that map for BF2 called "Falklands". It's comes NavMeshed and all and is quite fun. I imported that map into PR and occasionnally enjoy a match between GB and MEC AI.
The AIX one?



From what I can tell its based on the Battle of Goose Green and not the entire falklands, although it dose the goose green spot much better than my map, mainly due to the scale hehe.

Quote:
Originally Posted by CTRifle View Post
Hey rhino, if you could give me a basic layout ie pics of south georgia I would love to give er a try just stuff to reference.

Would be really fun to do
54?14'24.77" S 36?38'54.34" W

Google Maps

Falklands War - Wikipedia, the free encyclopedia

Wasn't much of a battle tbh


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