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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification.

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Old 04-04-2012, 11:25 AM   #21
Doc.Pock

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Default Re: [Mini-mod] PR:BF2 Falklands

Is there anyone willing to texture an asset?


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Old 04-04-2012, 12:08 PM   #22
Limeni[BiH]

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Default Re: [Mini-mod] PR:BF2 Falklands

Why aren't these submods implemented in the basic PR mod? Is that even possible? I think that would make thing much more simpler.

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Ignorance is strength.?
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Old 04-04-2012, 12:31 PM   #23
Pvt.LHeureux
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Default Re: [Mini-mod] PR:BF2 Falklands

Quote:
Originally Posted by Limeni[BiH] View Post
Why aren't these submods implemented in the basic PR mod? Is that even possible? I think that would make thing much more simpler.
This is the plan for PR:Vietnam, once it gets better. It would be the same for PN but we would need really higher quality stuff.


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Old 04-04-2012, 12:37 PM   #24
Limeni[BiH]

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Default Re: [Mini-mod] PR:BF2 Falklands

Quote:
Originally Posted by Pvt.LHeureux View Post
This is the plan for PR:Vietnam, once it gets better. It would be the same for PN but we would need really higher quality stuff.
I don't think anyone would mind some low quality stuff here and there, just call the map Normandy beta or Falklands 0.6 or something.

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Old 04-04-2012, 05:56 PM   #25
[R-DEV]Rhino
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Default Re: [Mini-mod] PR:BF2 Falklands

Can we please keep this topic onto modding people

Quote:
Originally Posted by Psyko View Post
Rhino, once I am done my own personal animation projects i'll get my friend to run me through the modeling process. I already can model very basic things, but i need to recap on things like texturing and bump, mapping.

I resent the fact that i couldnt do more for PN so i would be happy to help when i am free.
Sounds good

Quote:
Originally Posted by Doc.Pock View Post
Is there anyone willing to texture an asset?
What asset did you have in mind?


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Old 04-04-2012, 11:07 PM   #26
CTRifle

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Default Re: [Mini-mod] PR:BF2 Falklands

awesome, and Ill start on that map
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Old 04-04-2012, 11:52 PM   #27
Doc.Pock

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Default Re: [Mini-mod] PR:BF2 Falklands

IAI ragger or whatever its name is. Mirage V anyway


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Old 04-05-2012, 12:18 AM   #28
[R-DEV]Rhino
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Default Re: [Mini-mod] PR:BF2 Falklands

Hehe, you need to make it before finding a skinner, once you start UVing is around the time to start looking


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Old 04-05-2012, 01:16 AM   #29
Doc.Pock

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Default Re: [Mini-mod] PR:BF2 Falklands

still if anyone wants to texture it when its done just say it


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Old 04-05-2012, 01:33 AM   #30
torenico

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Default Re: [Mini-mod] PR:BF2 Falklands

If you guys need a hand with translating documents, maps, reports, websites or anything else ask me.


Theres lots of information in Argentine websites, especially from veterans.


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