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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

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Old 04-20-2017, 01:18 AM   #831
tvaxquivax

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Default Re: Ask the (WW2-DEVS) a question ?

Hey PRww2 Devs, what I'll ask might sound silly because it very well might be but.. can you release screenshots of how every soldier looks with every kit available? From video on youtube it seems that there are already a good variety.

For example, I saw soldiers with the mg42 with ammo belts around him, etc. Or they're al basicaly these tree models?



I ask this because maybe I've saw some german soldier with some kind of cap or whatnot.

And.. I know this might probably already have been asked but.. What keeps this minimod from being released to the PR mod as we know it? I know you guys want to put more things but the game seems fun enough to be avaible, not?

All in all, thanks for you work!
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Old 04-20-2017, 02:50 AM   #832
Anthony817

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Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by tvaxquivax View Post
I know this might probably already have been asked but.. What keeps this minimod from being released to the PR mod as we know it? I know you guys want to put more things but the game seems fun enough to be avaible, not?
The plan has always been to include it in the main game when it is polished enough.

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Old 04-20-2017, 07:36 AM   #833
[R-DEV]AfterDune
PR:BF2 Developer
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Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by tvaxquivax View Post
Hey PRww2 Devs, what I'll ask might sound silly because it very well might be but.. can you release screenshots of how every soldier looks with every kit available? From video on youtube it seems that there are already a good variety.

For example, I saw soldiers with the mg42 with ammo belts around him, etc. Or they're al basicaly these tree models?



I ask this because maybe I've saw some german soldier with some kind of cap or whatnot.
Those are simply player models and we added a helmet on them - just for the render. So you have these player models, but the kit decides what he's actually wearing: helmet, cap, back pack, ammo belts, pouches, etc.

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Old 04-20-2017, 05:51 PM   #834
shahram
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by tvaxquivax View Post
Hey PRww2 Devs, what I'll ask might sound silly because it very well might be but.. can you release screenshots of how every soldier looks with every kit available? From video on youtube it seems that there are already a good variety.

For example, I saw soldiers with the mg42 with ammo belts around him, etc. Or they're al basicaly these tree models?



I ask this because maybe I've saw some german soldier with some kind of cap or whatnot.

And.. I know this might probably already have been asked but.. What keeps this minimod from being released to the PR mod as we know it? I know you guys want to put more things but the game seems fun enough to be avaible, not?

All in all, thanks for you work!
you said a really good point. I think it is fun enough to be released and what makes it stop is a unknown.
don't say it is for polishing. come on, even 2 years ago it was acceptable and releasable.
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Old 04-21-2017, 05:52 AM   #835
CaptMiller

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Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by [R-DEV]Ason View Post


Looks awesome, but I have a few wishes:

1. Move trenches from the road.(cuz that will be very easy to attack this trenches from a forest, their whole meaning is losting)
2. Add more trenches, bunkers and other fortifications around a village.

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Old 04-21-2017, 07:27 AM   #836
shahram
Default Re: Ask the (WW2-DEVS) a question ?

I have a point to say. guys Wasn't it supposed to make maps based on real areas like what was done in omaha beach?
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Old 04-21-2017, 07:42 AM   #837
[R-DEV]Ason
PR:BF2 Developer
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Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by Rabbit View Post
You love grey in your maps Ason, you okay?
No, I suffer from lack of grey matter, also PR is too sunny!

Quote:
Originally Posted by solidfire93 View Post
btw Reichswald was UK&Canada VS the Germans ?!

i mean i don't mind US but still.... we don't have WW2 brit faction, right ?

or someone is making a UK faction for PR:WW2 !!?

also i like the gray Rainy sky ! keep it up
Yeah, Reichswald/operation Veritable was Britain/Canada, but Grenade was US and it was right next to it, so yeah loosely based on Reichswald

Quote:
Originally Posted by CaptMiller View Post
Looks awesome, but I have a few wishes:

1. Move trenches from the road.(cuz that will be very easy to attack this trenches from a forest, their whole meaning is losting)
2. Add more trenches, bunkers and other fortifications around a village.
Will definately add more trenches and defensive positions, but this is the basic idea:
-Red is the frontline.
-Blue lines represents current trenches/defenses on the map.
-Green arrow = US Attack.

The idea is the germans want to defend the village and the big road going through the forest from south to north, therefore they put the defenses a bit west of the road and the village. But yeah, for gameplay reasons I will add more defenses, especially around the village.


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Old 04-21-2017, 01:33 PM   #838
CaptMiller

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Default Re: Ask the (WW2-DEVS) a question ?

Anyway suggest you move out trenches from main road(as i showed it on screenshot), cuz americans can flank from south if southern trenches will be empty

need some field between forest(and road) and trenches, cuz attacking forces can really easily attack trenches came out from forest and after capture all threnches
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Last edited by CaptMiller; 04-21-2017 at 01:57 PM..
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Old 04-22-2017, 11:38 AM   #839
robert357

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Default Re: Ask the (WW2-DEVS) a question ?

Hmm. I thought frontline is from "west to east", not from "north to south". In this layout trenches are really useless. I mean I know this is how this looks in real life, but in game this wont work like this.

I see two solutions. Make map bigger where every trenches are located in the middle way from each spawn zones (for ALT Germans have additional spawns near trenches) or just relocate trenches locations for current map. I really like idea of big forest so I hope this won't be changed.
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Old 04-22-2017, 02:02 PM   #840
CaptMiller

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Default Re: Ask the (WW2-DEVS) a question ?

It is already impossible to change size of map, Do not need to give such advices, they mislead the mapper
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