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Old 06-11-2012, 03:59 AM   #21
Simple-jack1969

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Default Re: Project Normandy: Alpha - Bug Reports

There is a bug on bloody gulch
At the bridge flag you can see inside the bunker from above
I don't have a screen but it is a big bunker with the US rallypoint spawn in it
When you are on this bunker you get prone and you can see and fire inside the bunker


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Old 06-11-2012, 06:16 AM   #22
RazoR41

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Default Re: Project Normandy: Alpha - Bug Reports

I launch it and all but Bloody Gulch crashes.
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Old 06-11-2012, 06:49 AM   #23
[R-DEV]Moszeusz6Pl
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Default Re: Project Normandy: Alpha - Bug Reports

Few PN maps crashed during first loading, but loaded second time. I am currently testing it windowed mode and will post you error message.

You still don't fix German support truck so I fixed it for you.
ger_trk_support_ww2.tweak - Speedy Share - upload your files here
AD: Thank you! I've committed this change to the repo. Should be fixed in the next/final version.

Another portion of bugs:
1.This US tank have wrong icon for guner.
View image: bf2 20120611 123636
AD: We can't create new HUDs, it's because of the way Normandy is set up. We can only change the texture of the crosshair. But, all tanks (right now) use the same, so "one texture to rule them all". Also can't fixed the text on the HUD, we're stuck with that. Other HUDs may have better text, but then you'll also have thermals, which is really not what we want .

2.Road dissapeard. Map Road to St. Lo.
View image: bf2 20120611 122339
AD: Thank you, will fix it.

3.This tank can't use MG
View image: bf2 20120611 123506
AD: This tank doesn't have an MG, at all.


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Last edited by [R-DEV]AfterDune; 06-11-2012 at 10:52 AM..
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Old 06-11-2012, 10:42 AM   #24
Pvt.LHeureux
Project Normandy Contributor

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Default Re: Project Normandy: Alpha - Bug Reports

Thanks for the report mozeus, but we didn't had the time to fix one thing yet, so it's normal that the truck was still fucked up on the icons.


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 06-11-2012, 10:53 AM   #25
[R-DEV]AfterDune
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Default Re: Project Normandy: Alpha - Bug Reports

Quote:
Originally Posted by RazoR41 View Post
I launch it and all but Bloody Gulch crashes.
If you can, please run Normandy in windowed mode. That should give you an errormessage. Let us know. Thanks.


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Old 06-11-2012, 11:07 AM   #26
A.Bertorelli

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Default Re: Project Normandy: Alpha - Bug Reports

Here is a bug i found.
You can see the fire of a burning sherman tru the ground.

(look just unther LHeureux)

(look right above my sight)


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Last edited by A.Bertorelli; 06-11-2012 at 11:13 AM..
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Old 06-11-2012, 11:21 AM   #27
[R-DEV]AfterDune
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Default Re: Project Normandy: Alpha - Bug Reports

I think that's a BF2 bug. I've seen in in FH2 as well, for example. Unsure if that can be fixed.


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Old 06-11-2012, 12:03 PM   #28
[R-DEV]Moszeusz6Pl
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Default Re: Project Normandy: Alpha - Bug Reports

About last report i meant this icon in left down corner of screen, when you see who where is sitting. According to this picture gunner is siting at before driver instead in turret. If you want I can fix it for you.

Next bugs:

1.Bouncing Betty don't have ammo count both in US Rifleman AP and Sniper kits.

2.Entrance to one bunker is a bit too small, so you must crouch in order to get inside.
http://postimage.org/image/cysj0pwm9/
http://postimage.org/image/69lzkpba9/
Location:
http://postimage.org/image/hzzx2342p/


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Last edited by [R-DEV]Moszeusz6Pl; 06-11-2012 at 12:16 PM..
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Old 06-11-2012, 01:23 PM   #29
Pvt.LHeureux
Project Normandy Contributor

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Default Re: Project Normandy: Alpha - Bug Reports

Can't make the entrance bigger sadly, I kind of like the crouch entry anyway.

I thought AD fixed the ammo count on the betty lol


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 06-11-2012, 10:19 PM   #30
[R-COM]Arc_Shielder
PR Community Faction Lead

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Default Re: Project Normandy: Alpha - Bug Reports

I just created a Local Server for 10 minutes to test a few things.

I'm surprised no one has mentioned this but 90% of the times I throw a nade to the ground it kind of makes these bumping sounds, a bit like footsteps, before blowing up. It creeped me out at the first time, I thought I wasn't alone in my bedroom, lol. : D

I doubt you overlooked this. Anything to do with Local?


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