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Old 01-22-2012, 04:53 AM   #21
Runekn
Default Re: Project Normandy : News and informations

Gimme gimme gimme!! How long do I have to suffer!?
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Old 01-22-2012, 04:59 AM   #22
Ratface
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Default Re: Project Normandy : News and informations

Great work, this is going to shape up to me an excellent mod in the next few updates


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Old 01-22-2012, 09:51 AM   #23
Pvt.LHeureux
Project Normandy Contributor

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Default Re: Project Normandy : News and informations

AD I know you put some work on that.. but you should have taken the other boat colors

The other colors are more realistic to allies boats.


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 01-22-2012, 09:54 AM   #24
[R-COM]Arc_Shielder
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Default Re: Project Normandy : News and informations

Nice! Good to know you included dummy ones for the immersion.


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Old 01-22-2012, 10:39 AM   #25
[R-DEV]AfterDune
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Default Re: Project Normandy : News and informations

Quote:
Originally Posted by Pvt.LHeureux View Post
AD I know you put some work on that.. but you should have taken the other boat colors

The other colors are more realistic to allies boats.
Create an issue for it.


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Old 01-22-2012, 04:15 PM   #26
=HCM= Shwedor

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Default Re: Project Normandy : News and informations

Has any one looked into possibly using one of the battleships from BF1942/FH mod? I think another modding group for FH already did that and it turned out rather well (except when moving, people get squished). Sure looks a lot better than the BF2 Battleships mod one.

http://forums.electronicarts.co.uk/b...event-4-a.html

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Old 01-22-2012, 10:12 PM   #27
Pvt.LHeureux
Project Normandy Contributor

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Default Re: Project Normandy : News and informations

We can't export thing from BF1942 and use them in BF2/PR, quite illegal. Don't know for FH though.


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 01-22-2012, 10:36 PM   #28
azreal64
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Default Re: Project Normandy : News and informations

Quote:
Originally Posted by =HCM= Shwedor View Post
Has any one looked into possibly using one of the battleships from BF1942/FH mod? I think another modding group for FH already did that and it turned out rather well (except when moving, people get squished). Sure looks a lot better than the BF2 Battleships mod one.
That is the World at War tournament. They use FH2, so they're allowed to do it.

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Old 01-23-2012, 01:12 AM   #29
[R-DEV]AfterDune
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Default Re: Project Normandy : News and informations

I'm not going to port EA BF1942 content over to BF2. Beside the fact it's not legal, I have nobody to do it either.


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Old 01-23-2012, 08:02 AM   #30
=HCM= Shwedor

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Default Re: Project Normandy : News and informations

I didn't mean the actual EA created material, I meant the material that FH created and that WaW already did for FH2 if you happened to have FH DEV approval, unless that is illegal as well? The BF1942 part was just there so you would know which FH version.

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