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| PR:Normandy General Discussion General discussion of the Project Reality Normandy modification. |
| View Poll Results: Would you like to see a WW2-addon for PR? | |||
| Yes, I would like that. |
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223 | 68.40% |
| Yes, and I have modding experience, so I can help (post your name and experience in this thread) |
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15 | 4.60% |
| No, thanks. |
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88 | 26.99% |
| Voters: 326. You may not vote on this poll | |||
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#1 |
![]() Join Date: Jul 2010
Posts: 73
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![]() Project Normandy So with all the suggestions to make a PR WW2 and the devs won't do it. Why hasn't anyone thought of making ourselves? We have a good amount of modelers, and (with premission) we could use most of the premade coding with a couple of adjustments. Is anyone willing to do this? [R-DEV]AfterDune says: this thread started as a proposal for a community-made WW2 addon for PR. After a while, I took the liberty of seeing what it would look like and soon after, "Project Normandy" (PN) was born. PN is a little addon for PR, featuring US and German soldiers, kit geos, new weapons, vehicles and a map focusing on the Normandy beach landings as well as more "in-land battles". Read the thread if you wish to know more about it. |
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The glass is neither half empty nor half full, it's just twice the size it needed to be.
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Last edited by [R-DEV]AfterDune; 11-29-2011 at 12:05 PM..
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#2 |
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PR:BF2 Developer
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Sounds like a lot of work to be honest.
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#3 |
![]() Join Date: Jul 2010
Posts: 73
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It's not going to randomly appear in our hands
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The glass is neither half empty nor half full, it's just twice the size it needed to be.
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#4 |
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What skills do you have gr770?
You're talking about modeling and texturing over 100 different objects, including statics, small arms and vehicles. Unless FH2 suddenly wants to hand over all their work to develop this, its highly unlikely it will happen. |
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#5 |
![]() Join Date: Jul 2010
Posts: 73
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I do have skill in programming, not python, I am willing to learn, but I was thinking of more community made project. Anyone can send in a model.
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The glass is neither half empty nor half full, it's just twice the size it needed to be.
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#6 |
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Relying on random people to 'send in models' isn't substantial enough. Well-detailed models take an incredibly long time to make and if they aren't up to standard, the devs won't slap the PR tag onto this spin-off.
To make a faction - or a whole new game at that - you need to have defined skill sets with people who are willing to put in the hard yards rain or shine. |
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#7 | |
![]() Join Date: Jun 2010
Posts: 164
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Quote:
Unless you have a team put together, don't post a "proposal" of a new mod on here. Thanks. | |
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#8 |
![]() Join Date: Jan 2010
Posts: 1,328
Location: Vancouver, BC
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As dtacs said, unless FH2 hands everything they've made over, it's not happening.
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#9 |
![]() Join Date: Feb 2010
Posts: 218
Location: Washington (STATE)
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^ Agreed. You'd be a ton better off modifying FH2 to be more realistic than using this base and getting hundreds of models from scratch that already exist.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "None are more hopelessly enslaved than those who falsely believe they are free" |
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#10 | |
![]() Join Date: Jul 2010
Posts: 73
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Quote:
Yet I'll have to completely remake Pr game mode with the adjustments to fit WW2 as PR and Fh2 likely won't let me pool both resources together. Good idea Colby. | |
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The glass is neither half empty nor half full, it's just twice the size it needed to be.
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| Tags |
| beta, closed, community, discussion, event or addon, faction, general, made, media, normandy, project, proposal, ww2 |
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