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| PR:Normandy General Discussion General discussion of the Project Reality Normandy modification. |
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#21 |
![]() Join Date: Apr 2011
Posts: 335
Location: Spokane, WA
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Well Ive got 4 days off this week so I'll start it in 2012, what would thr tris/poly limit be on this? This will be my first model done outside of a class so I might need some help along the way
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#22 |
![]() Join Date: Apr 2011
Posts: 335
Location: Spokane, WA
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Ok, I took some references from CoH also because it was easy to go into the editor and just place one :P
Take a look, something like this but maybe a little more detail something that would work for the mod? Flak88Refs pictures by kphillips92 - Photobucket |
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#23 |
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PR:BF2 Lead Developer
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That should be enough to get you started, yeah.
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#24 |
![]() Join Date: Apr 2011
Posts: 335
Location: Spokane, WA
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I made a WIP post in community modding section, I'll put any uptdates there, also give suggestions there as well
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#25 | |
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PR:BF2 Developer
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Quote:
also 88mm Flak 36 Walk Around Page 1 88mm Flak 36 Walk Around Page 1 | |
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#26 |
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This version do you guys intend to PR Normandy will be fixed or mobile?
Setup procedure for German WW2 8.8cm flak - YouTube The FlaK 88 of the Wehrmacht - YouTube |
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This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning
Winston Churchill |
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#27 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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Fixed position
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saXoni: LOL ME TOO uh no
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#28 |
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Do you aske for permission to use FH2 Moddels ? Or did they say no or yes ?
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#29 |
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PR:BF2 Lead Developer
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I haven't and I won't. Only some things from French Hope.
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#30 |
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| flak, normandy, task |
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