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| PR:Normandy General Discussion General discussion of the Project Reality Normandy modification. |
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#21 |
![]() Join Date: Mar 2011
Posts: 13
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Gimme gimme gimme!! How long do I have to suffer!?
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#22 |
![]() Join Date: Apr 2011
Posts: 334
Location: Spokane, WA
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Great work, this is going to shape up to me an excellent mod in the next few updates
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#23 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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AD I know you put some work on that.. but you should have taken the other boat colors
The other colors are more realistic to allies boats. |
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saXoni: LOL ME TOO uh no
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#24 |
![]() Join Date: Sep 2010
Posts: 1,096
Location: Porto
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Nice! Good to know you included dummy ones for the immersion.
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#25 |
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PR:BF2 Lead Developer
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#26 |
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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Has any one looked into possibly using one of the battleships from BF1942/FH mod? I think another modding group for FH already did that and it turned out rather well (except when moving, people get squished). Sure looks a lot better than the BF2 Battleships mod one.
http://forums.electronicarts.co.uk/b...event-4-a.html |
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shwedor
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#27 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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We can't export thing from BF1942 and use them in BF2/PR, quite illegal. Don't know for FH though.
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saXoni: LOL ME TOO uh no
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#28 | |
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Quote:
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Retired Forgotten Hope 2 Developer
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#29 |
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PR:BF2 Lead Developer
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I'm not going to port EA BF1942 content over to BF2. Beside the fact it's not legal, I have nobody to do it either.
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#30 |
![]() Join Date: Sep 2009
Posts: 425
Location: Virginia
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I didn't mean the actual EA created material, I meant the material that FH created and that WaW already did for FH2 if you happened to have FH DEV approval, unless that is illegal as well? The BF1942 part was just there so you would know which FH version.
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shwedor
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