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| PR:Normandy General Discussion General discussion of the Project Reality Normandy modification. |
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#11 |
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PR:BF2 Lead Developer
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Right now, the US can only win if the team is organized enough. They have two mortars and area attack. Mortars could either clear out capzones and destroy cannons, or smoke the beaches to give infantry a better chance of success. And area attack, well, wherever you want it
Perhaps there should be less frontline flags. And when the US captures a flag, a crate could spawn to build up defenses. Perhaps an expiring rally point with a spawndelay (5 to 10 minutes?) won't be bad either. Tickets-wise, I don't know, if we introduce the proposed changes, perhaps tickets are fine as they are. On the other hand, there's a whole map left when the US cap the frontlines. Though that won't be as hard though. If you conquer the beaches, I think you've come a long way and victory is within your grasp - if you have enough tickets. And the Germans will probably dig in deep... |
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#12 |
![]() Join Date: Jan 2011
Posts: 24
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Well if you ask me i think its abit hard for the US to do anything UNLESS you have really nice teamwork. The problem is that the German cannons takes us out before we hit the beach so maby make the reload time more so they cant take out 5 boats before we have a chance to act. You could also give the boats more HP.
Something that was also annoying when you actually made it to the beach and over it you could not get up the cliff any were close to the west without a rope resulting in us getting spanked by the Germanz. |
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#13 |
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PR:BF2 Lead Developer
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PAKs need adjustment as well. They need "bullet drop", perhaps some deviation. Also, right now I believe the PAK36 and PAK40 both deliver the same amount of damage. I could make the PAK36 somewhat weaker. That, together with the changes mentioned above, could work.
If the PAKs are still too devastating for the US LCVPs, the amount has to be reduced. I think with all the changes we discuss in this thread, the US will have a better time and the gameplay will be a bit more forgiving (crates and/or spawnpoint upon flag capture). But, the US should ALWAYS have a hard time capturing the beaches. |
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#14 |
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from what i saw in the video, perhaps add some fog?
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#15 |
![]() Join Date: Oct 2010
Posts: 6
Location: near Berlin
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Great idea with the fog, had the same thing in mind when i was suggesting a lower view distance. But since i dunno if it's possible to add fog manually and how much impact it would have on the overall performance of the map i didn't mention it.
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#16 | |||
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PR:BF2 Lead Developer
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Quote:
Quote:
ger_apc_251c ger_ifv_231 ger_ifv_233 ger_jep_kubel ger_tnk_p3j ger_tnk_p4d ger_tnk_p4f2 ger_tnk_stug3b ger_trk_logistics ger_trk_support us_jep_willysmb us_jep_willysmb_50cal us_tnk_m26 us_trk_logistics_ww2 us_trk_support_ww2 Or you feel it should be ww2ger and ww2usa? Quote:
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#17 |
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PR:BF2 Project Manager
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Sorry, my bad with the vehicles, was looking at something else. Still got the lcvp though
By kit icons, I mean the weapon icons, they have a yellow? outline instead of a white glow. Template should be around here somewhere, hit me up on xfire if you can't find it. And I don't know anything about vehicle tweak coding hey |
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#18 |
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Don't add spawnpoints on the beaches imo. Just have the US side secure their breach and then have people with boats going there.
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It is our choices that show what we truly are, far more than our abilities. |
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#19 | |
![]() Join Date: Jan 2008
Posts: 3,386
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i would have mapper placed logi crates stuck into the sand at the beaches where aircaft paradropped them. two for each beach flag section. the boats could have smoke launchers on the front, that are directional. mightnt be totally realistic but that beach really needs smoke. heck if there was enough smoke you could put two mg42s per bunker. edit: oh and while your editing the pak balistics, consider giving the mg42 bullet drop with full tracers, would look epic and give the allies the ability to see the rounds as they fly about their heads. | |
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Last edited by Psyko; 09-28-2011 at 04:04 AM..
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#20 | |
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Quote:
![]() Lots of smoke and lots of traces... That just spells epicness. | |
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It is our choices that show what we truly are, far more than our abilities. |
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| beta, closed, feedback, normandy, project |
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