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Old 04-03-2012, 08:16 AM   #1
mayr
Project Reality Beta Tester

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Default [BUG] FO Deployment

Server: N/A
Number of players: 50+
Time: N/A
Mission name: Endless Blood
Side: BluFor
Brief Description: We set up two fully functional outposts next to each other. See screenshot.
Repeatable: Random
Process to repeat: We took out just one crate from the MTVR. I believe me and one of my squad members both interacted with the FO crate at the same time.
Additional Info: We've experienced another random bug regarding FOs. Me, Swedge and some other guys have witnessed on two occasions how a FO is tracking our moving truck. Essentially I think we had a mobile outpost. Think it happened so that one of us interacted with the crate and the other one loaded it back in the truck. The outpost marker on the map would finally stop following us when we took the crate back out.


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Old 04-03-2012, 02:13 PM   #2
Swedge
Forward Outposts 'R' Us
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Smile Re: [BUG] FO Deployment

Quote:
Originally Posted by mayrhofen View Post
Server: N/A
Process to repeat: We took out just one crate from the MTVR. I believe me and one of my squad members both interacted with the FO crate at the same time.
I experienced this once in the last 2 weeks while playing as Blufor on (as I recall) the Electricity map. Apparently two of my squad-members tried to deploy the FO bunker at the same time, from the crate, and we ended up with 2 FO's side-by-side. I've only ever seen it the once so didn't report it.

Quote:
Originally Posted by mayrhofen View Post
Additional Info: We've experienced another random bug regarding FOs. Me, Swedge and some other guys have witnessed on two occasions how a FO is tracking our moving truck. Essentially I think we had a mobile outpost. Think it happened so that one of us interacted with the crate and the other one loaded it back in the truck. The outpost marker on the map would finally stop following us when we took the crate back out.
That's another bug I do recall you and I experiencing 2 or 3 times. I haven't yet been able to deconstruct exactly what happened or how to reproduce it. I suspect that one may be related to high-pop laggy servers.

Cheers,
Swedge


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