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| PR:ARMA2 Tales from the Front Share your in-game experiences playing PR:ARMA2. |
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#1 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Video description: Project Reality Arma 2 mod. Mission: Counter-Insurgency Zargabad Uprising.Thanks for your time guys. GG Blufor. This was the round: ARMA 2 Game Statistics - Pr c-ins[l]: zargabad uprising Cheers, Swedge |
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#2 |
![]() Join Date: Feb 2012
Posts: 199
Location: Ontario
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Me, Sgt burghes and cj were the ones sniping you guys, towing you and creeping in mortars on that area. We were watching you for like 30 minutes
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The navy says 70% of the world is covered by water... Well 100% of the world is covered by air... |
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#3 | |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Quote:
When we first got there, there were too many Opfor hanging around the cache drawing attention to it and then I watched what looked like a sniper try to put 3 well-placed rounds through the cache wall and into the cache We were especially worried about the mortars and TOWs. I had to leave with only about 10 minutes to go until the end of the round. Who won? Cheers, Swedge | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. and To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . Mayr's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . |
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#4 |
![]() Join Date: Sep 2011
Posts: 192
Location: West Aus
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I haven't played for a while so that was an epic game to come back to, we managed to hold off the blufor attack to win the game, only just though, think it was a ticket win although there was only 10 minutes or so left on the timer.
Last few minutes saw the cache building demolished, exposing the cache, and with blufor infantry and a Warrior swarming in I thought it was gg to blufor. Some really intense fighting at the end. Cheers GG! |
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#5 |
![]() Join Date: Aug 2011
Posts: 277
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Looks awesome!
Another thing to keep in mind with fortifications(just general advise, not directed at your video), is that you shouldn't put static weapons near the outer wall. Enemies can interact with them, and basically teleport into the compound when they get on the gunner pos and exit. Best solution is to put them behind natural cover like rocks, or on building balconies (with low, crumbled walls). If that's not a good option, I usually set up an earthen rampart and drag a weapon on it, so only the actual barrel is over the top. This way the gunner is also mostly covered from enemy fire. See you guys in game! |
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#6 |
![]() Join Date: Jan 2011
Posts: 87
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This was an awesome round. I played for Bluefor. Burgess was one squad leader and Beginna was the SL for the squad I was on. We were attempting to get close to this area for at least 30 minutes from the East and South east. This was one of the biggest fortification I've seen Opfor build. We were picking off the odd insurgant but it was very difficult to get close from the direction we were attacking from. Seemed as if you guys had a hideout NE of the second last cache. Another squad was able to sneak in and blow the cache which left just one marked cache left. Blue for did thier best to get the last cache down south close to Opfors main with 20 minutes left. After an intense battle we did penetrate the less fortified cache location but we were wasted close to the cache. We ran out of time.
Great Battle! |
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#7 | ||
![]() Join Date: Feb 2012
Posts: 199
Location: Ontario
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Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The navy says 70% of the world is covered by water... Well 100% of the world is covered by air... |
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Last edited by hiddengearz; 08-11-2012 at 01:31 PM..
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#8 |
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PR:A3 Project Manager
![]() Join Date: Apr 2007
Posts: 3,892
Location: UK
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This has to stop. We never intended Counter Insurgency to be played like this. They're supposed to be hidden weapon caches. Plus, by building a bloody castle around them you're making the rounds last longer as Blufor struggles to negotiate your elaborate mazes - the exact thing so many of you are complaining about.
For our next release, we'll look at ways preventing construction of fortifications around the cache. Insurgents should not be able to build at all tbh. Maybe limited barricades, but certainly not Hesco! We'll fix this. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you. |
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#9 |
![]() Join Date: Sep 2011
Posts: 192
Location: West Aus
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Seems pretty natural to me for insurgents to fortify caches, especially once they are compromised. If you were to remove fortifications from Insurgency I'd suggest increasing the radius of the compromised cache marker also, to maybe 100m or more, also remove cache's from small villages where there is only 2-3 houses.
edit: or perhaps remove compromised cache markers altogether and come up with more cryptic intel, like an image of the building for one piece on intel, a rough location (ie. falar) for another piece of intel, etc. Make squads communicate and put their intel together to work out the location. |
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Last edited by Keithy George; 08-12-2012 at 08:26 AM..
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#10 | |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Quote:
Cheers, Swedge | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. and To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . Mayr's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . |
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| Tags |
| cache, compound, fortification, morning, quick |
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