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Old 08-11-2012, 01:15 AM   #1
Swedge
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Smile Quick look at our cache compound fortification from this morning



Video description:
Project Reality Arma 2 mod. Mission: Counter-Insurgency Zargabad Uprising.
Project Reality: Realistic Gaming Redefined

With just 20 minutes until the end of the round, and the last cache remaining, 2 squads constructed a hasty compound fortification with concentric rings. Our squad consisted of myself (Swedge), Keithy George, Tonto, Ratszo, Woky, Robot, Stacktrace. Tonto drove 4 large construction crates to the site in 2 truck runs and he and the rest of the squad constructed this fortification in-between defending. The second squad at the location, perhaps non-English-speaking, also brought another truck up with another 2 crates and built further walls, which was great.

Lessons from this round:

* Unfortunately there were 6 squads on Opfor but ours was the only squad that would consistently speak on command channel, so there was zero coordination between squads. Our squad built a network of multiple hideouts around every cache location and ultimately fortified 3 of them but - as a seven-man-squad - were unable to defend 2 caches at once. Every time we moved to defend a new cache that was created, the other cache was destroyed because no one else was able/willing to defend it But that's just the way it goes, and we had a lot of fun nonetheless.
* We initially setup a backup hideout ready to go near the uncompromised cache. However, multiple Insurgents from other squads kept spawning there and drawing attention to the position. That cache was then quickly discovered and destroyed. The same thing happened with another uncompromised cache where another squad had built a hideout ready-to-go. The lesson here is: if you are playing with uncommunicative or random squads, do not expect them to use restraint in spawn choice. Instead, perhaps ignore the uncompromised cache location completely until it becomes compromised - then respond rapidly with deployment of hideout network and fortifications.
* Consider sometimes constructing bunkers inside the compound (and inside a ring of hecos), directly around cache position, to obscure the line-of-sight to the cache or cache buildings, and to create a buffer against AT rounds.
* As shown in the video, soil-ramp fortifications provide an option for defending units to engage outwards from varying heights, but are still too high for Blufor to get over. These can work well when placed intermittently between long hesco walls.
* As Keithy George did here, consider deploying long hesco walls with a small gap between them, for defenders to fire out of. In some situations these gaps work to the advantage of defenders as they can go prone and dont have to expose their upper-body over the tops of walls. In other situations, maybe dense urban areas, they might be a disadvantage if the compound is overwhelmed and surrounded on one side, and attackers use them to shoot through. On the other hand, building concentric rings of fortifications with staggered and mis-aligned gaps, means that attackers cannot shoot directly all the way through to the hideout or cache locations.
* If you are a squad-leader or interested in becoming a squad-leader, please say hello and feel free to have a punt at it. PR:Arma2 can always use more good squad-leaders on command channel. It's a lot of fun.

Find out more about PR:Arma2 from the official website: Project Reality: Realistic Gaming Redefined
You can also read my guide here: http://www.realitymod.com/forum/f440...ma-2-beta.html

Song is 'Stein Um Stein' (English:'Stone by Stone') from 'Reise, Reise' by Rammstein.
Thanks for your time guys. GG Blufor.
This was the round:
ARMA 2 Game Statistics - Pr c-ins[l]: zargabad uprising

Cheers,
Swedge


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Old 08-11-2012, 01:19 AM   #2
hiddengearz
Default Re: Quick look at our cache compound fortification from this morning

Me, Sgt burghes and cj were the ones sniping you guys, towing you and creeping in mortars on that area. We were watching you for like 30 minutes You're welcome


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Old 08-11-2012, 01:50 AM   #3
Swedge
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Smile Re: Quick look at our cache compound fortification from this morning

Quote:
Originally Posted by hiddengearz View Post
Me, Sgt burghes and cj were the ones sniping you guys, towing you and creeping in mortars on that area. We were watching you for like 30 minutes You're welcome
GG mate!

When we first got there, there were too many Opfor hanging around the cache drawing attention to it and then I watched what looked like a sniper try to put 3 well-placed rounds through the cache wall and into the cache I assume you guys had eyes-on. Or was it just a coindicence? We had Tonto build up 2 bunkers in front of that building to break up the line of sight a bit
We were especially worried about the mortars and TOWs.

I had to leave with only about 10 minutes to go until the end of the round. Who won?

Cheers,
Swedge


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Old 08-11-2012, 08:17 AM   #4
Keithy George

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Default Re: Quick look at our cache compound fortification from this morning

I haven't played for a while so that was an epic game to come back to, we managed to hold off the blufor attack to win the game, only just though, think it was a ticket win although there was only 10 minutes or so left on the timer.

Last few minutes saw the cache building demolished, exposing the cache, and with blufor infantry and a Warrior swarming in I thought it was gg to blufor. Some really intense fighting at the end. Cheers GG!
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Old 08-11-2012, 09:03 AM   #5
mayr
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Default Re: Quick look at our cache compound fortification from this morning

Looks awesome!

Another thing to keep in mind with fortifications(just general advise, not directed at your video), is that you shouldn't put static weapons near the outer wall. Enemies can interact with them, and basically teleport into the compound when they get on the gunner pos and exit. Best solution is to put them behind natural cover like rocks, or on building balconies (with low, crumbled walls). If that's not a good option, I usually set up an earthen rampart and drag a weapon on it, so only the actual barrel is over the top. This way the gunner is also mostly covered from enemy fire.

See you guys in game!


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Old 08-11-2012, 12:53 PM   #6
Hurtz
Default Re: Quick look at our cache compound fortification from this morning

This was an awesome round. I played for Bluefor. Burgess was one squad leader and Beginna was the SL for the squad I was on. We were attempting to get close to this area for at least 30 minutes from the East and South east. This was one of the biggest fortification I've seen Opfor build. We were picking off the odd insurgant but it was very difficult to get close from the direction we were attacking from. Seemed as if you guys had a hideout NE of the second last cache. Another squad was able to sneak in and blow the cache which left just one marked cache left. Blue for did thier best to get the last cache down south close to Opfors main with 20 minutes left. After an intense battle we did penetrate the less fortified cache location but we were wasted close to the cache. We ran out of time.

Great Battle!


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Old 08-11-2012, 01:25 PM   #7
hiddengearz
Default Re: Quick look at our cache compound fortification from this morning

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Originally Posted by Swedge View Post
GG mate!

When we first got there, there were too many Opfor hanging around the cache drawing attention to it and then I watched what looked like a sniper try to put 3 well-placed rounds through the cache wall and into the cache I assume you guys had eyes-on. Or was it just a coindicence? We had Tonto build up 2 bunkers in front of that building to break up the line of sight a bit

Swedge
We were originally about 1200m away from the previous cache to the far east and after that one was destroyed we were lucky enough to not have to move and saw the other cache 1400m away to the south of the other cache. We immediately started creeping in mortars onto the position while attempting to snipe whoever stood still for a couple seconds. We were basically sniping the guys who went into the cache to switch kits until you guys locked the doors -.- The bunkers didn't do much except eat a tow round or two, we were at a much higher elevation.

Quote:
Originally Posted by Keithy George View Post
I haven't played for a while so that was an epic game to come back to, we managed to hold off the blufor attack to win the game, only just though, think it was a ticket win although there was only 10 minutes or so left on the timer.

Last few minutes saw the cache building demolished, exposing the cache, and with blufor infantry and a Warrior swarming in I thought it was gg to blufor. Some really intense fighting at the end. Cheers GG!
Ya we used the tows to take down the building but we couldnt see the cache -.- We knew it was in that position but the infantry couldnt get there because of the fortifications. We lost when the warrior drove in and took a metis/rpg to the face finishing our 9 tickets.


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Old 08-12-2012, 06:11 AM   #8
[R-DEV]epoch
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Default Re: Quick look at our cache compound fortification from this morning

This has to stop. We never intended Counter Insurgency to be played like this. They're supposed to be hidden weapon caches. Plus, by building a bloody castle around them you're making the rounds last longer as Blufor struggles to negotiate your elaborate mazes - the exact thing so many of you are complaining about.

For our next release, we'll look at ways preventing construction of fortifications around the cache. Insurgents should not be able to build at all tbh. Maybe limited barricades, but certainly not Hesco! We'll fix this.


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Old 08-12-2012, 08:11 AM   #9
Keithy George

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Default Re: Quick look at our cache compound fortification from this morning

Seems pretty natural to me for insurgents to fortify caches, especially once they are compromised. If you were to remove fortifications from Insurgency I'd suggest increasing the radius of the compromised cache marker also, to maybe 100m or more, also remove cache's from small villages where there is only 2-3 houses.

edit: or perhaps remove compromised cache markers altogether and come up with more cryptic intel, like an image of the building for one piece on intel, a rough location (ie. falar) for another piece of intel, etc. Make squads communicate and put their intel together to work out the location.
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Old 08-12-2012, 09:19 AM   #10
Swedge
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Default Re: Quick look at our cache compound fortification from this morning

Quote:
Originally Posted by [R-DEV]epoch View Post
This has to stop. We never intended Counter Insurgency to be played like this. They're supposed to be hidden weapon caches. Plus, by building a bloody castle around them you're making the rounds last longer as Blufor struggles to negotiate your elaborate mazes - the exact thing so many of you are complaining about.

For our next release, we'll look at ways preventing construction of fortifications around the cache. Insurgents should not be able to build at all tbh. Maybe limited barricades, but certainly not Hesco! We'll fix this.
Copy that. No more fortifications around caches.

Cheers,
Swedge


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