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| PR:ARMA2 Tales from the Front Share your in-game experiences playing PR:ARMA2. |
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#1 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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![]() We had an awesome Blufor victory on Portside today during this game with 95 players: ARMA 2 Game Statistics - Pr a&d[l]: portside I was trying to identify what the key ingredients were and as I listed them I noticed that they were the same three key ingredients I described in my Cheeky Bastard strategy guide. We dropped and gained 1 or 2 units but in this game, my squad was Spook, Tonto, TrialsLife, Vision, Epoch, Rocha [29th ID], Antimon, and Kurt_Russell. Other squad-leaders who were vocal in coordinating on command channel were Shakespeade, Unknown, Keithy George, and MadRobert. It's not common to get that many squad-leaders talking to each other, and it made all the difference. Unfortunately, Blufor started with maybe up to 5 more men than Opfor (I don't have a screenshot showing the exact number). At other points of the game when I checked, the sides were Blufor 43 to 36, 46 to 35, and 46 to 38. This was a shame and I hope to see Blufor win Portside one day with more closely-balanced sides. SPEED, SPAWN NETWORKS, FOCUS ON OBJECTIVES EARLY GAME We had an 8-man squad. We had some confusion on the carrier in the first 60 seconds or so, with guys originally in two different helo's. So, we only had 1 FO crate loaded when the battle preparation timer ran out. We left the carrier immediately, without arming the helo or loading a second FO crate, because speed is absolutely critical on this mission. I went pilot because we didn't have any pilots in our squad. MIDDLE GAME Squad-leaders did a superb job coordinating. Our lone deficiency here was the age-old dilemma - lots of units hanging around at the edges of the caps but not getting into the capture zone. This was a persistent problem. The rapid 'blitzkreig' advance stalled fairly significantly at Cottages but eventually it was overwhelmed.END GAME Our 4-man FO defence fireteam continued to defend whichever FO was closest to the objectives, abandoning the rear ones as they became irrelevant. They fortified the FO's, used continual smoke, healed each other under continual attacks, and fought off enemy satchel attacks. Understandably, this felt a bit long-in-the-tooth after a while but they protected the spawn network that was lifeblood of Blufor's entire advance.LESSONS
Thank you for your time. Cheers, Swedge ![]() |
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Last edited by Swedge; 02-20-2012 at 07:00 AM..
Reason: Typo's
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#2 |
![]() Join Date: Feb 2007
Posts: 331
Location: Chernasus
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Very nice posts, Swedge.
You can see me on top of the score board, I think that's a first for me in PR:ArmA. I happen to be in the other squad with Keithy George leading it, he did a good job making us push to the objective capture zones sometimes completely ignoring the enemy fire just to be in the cap radius. Overall a very good game and fast paced, at one point we completely pushed Opforce into the forest while everyone else capped Dairy Farm and Town. Cottages was hell, it was wide in the open and directly in line of sight to the forest and no where to hide, Opforce kept spawning there like an Ant hill. I don't know how I didn't die so often in Cottages, I got shot about 6 times and eventually ran out of field dressings at the cap radius. After being in the cap radius for a while we finally have the progress bar to 100%, I check on the map and I see that we haven't captured it, this means no one ever got to to 'physically' touch the flag alive because we were still taking heavy fire from the forest. Keith tells me over comms to make a run for it even if it costs my life, I then 'heroic-ly' get out of my hiding spot behind a house and ran as fast as I could in the open towards the flag while hearing loads of MG fire towards me. The last 5 ft left to the flag I jumped prone and capped cottages and somehow I escape uninjured. After we got Cottages we set up new rallys north of Nizhnoye and then we moved in. This flag was absolute hell, at times we had it captured about 50% and then suddenly Opforce was winning it back to the point where I was in the cap radius with a full squad and the progress bar was missing, that's how heavily defended it was. Meanwhile I was hiding behind a wall of a house for maybe 15 minutes hoping no body would see me, I suddenly got the urge to do something about it and I peeked around the corner near the railway warehouse and picked 2 guys laying down on the rails and a then a vodnik gunner just spraying people down, I then ran back to my hiding spot, the progress bar appeared soon after and we overwhelmed them with our presence. I moved out of my hiding spot and reunited with my squad into a big building. This building was a railway warehouse and inside there were about 15 of us inside taking cover while we were capturing. The last 2 flags"factory" and "solnichniy" were a quick breeze to cap but not as memorable as the previous ones. This was the first time I saw Blues win in Portside. |
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#3 |
![]() Join Date: Sep 2011
Posts: 192
Location: West Aus
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This was a great game, one of my best PR experiences, awesome squad and great cohesion between the team at all levels, I remember that dive for the flag Simio, legendary stuff! Nice post Swedge.
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#4 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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Yeah you guys did awesome. Well done Keithy George and Simio
Great to see that mixture of hiding and aggression! Sometimes I try to get my squad to hide indoors or all stack up on a wall and not pop their heads out. We're in the cap and they're not! Why give them something to shoot at? Make the enemy come to us! Other times the situation just calls for pure aggression, putting your balls out there on the line, ignoring MG fire and heroically charging positions Awesome work. Cheers, Swedge |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. and To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . Mayr's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . |
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#5 |
![]() Join Date: Apr 2011
Posts: 87
Location: Texas
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Man, how come I never got to have these kind of wins and things?
On another note, nice. Thanks for the lessons too, though I haven't played Portside as BLUFOR. OPFOR, only once. Good to hear about teamwork and things in pubby servers. |
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#6 |
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Forward Outposts 'R' Us
![]() Join Date: Oct 2011
Posts: 488
Location: Brisbane
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My pleasure mate. I'm sure you'll have some good games in there if you keep playing
Cheers, Swedge |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. and To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . Mayr's To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . |
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