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#51 |
![]() Join Date: May 2008
Posts: 430
Location: Internetz
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Do you mean armor guns as like rpg(AT)?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity." READ: Water makes cereal soggy.
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#52 |
![]() Join Date: Sep 2011
Posts: 270
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#53 |
![]() Join Date: Aug 2011
Posts: 301
Location: Disneyland
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@Medevac - leaving ACE wounds aside, you cant really die in ACE either. My point was you guys create the mod, yo make the rules. The rules can be made so that its in violation to engage a medevac asset, as, AFAIK, they dont come armed anyways IRL. I thought that two medic riding chopper could just pick up wounded soldiers and transport them back to base where they would get the needed medical attention.
I see where you can see the weaknesses in this suggestion but its IMO better than - everyone is medic - and would involve more communication and of course fun. As iI said, you make the game and servers stick to it, so if you anna shoot at medevac to get you kill count higher, you might end up with lost tickets. |
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#54 | |
![]() Join Date: May 2008
Posts: 430
Location: Internetz
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity." READ: Water makes cereal soggy.
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#55 | |
![]() Join Date: Feb 2012
Posts: 199
Location: Ontario
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#56 |
![]() Join Date: Feb 2012
Posts: 199
Location: Ontario
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#57 | |
![]() Join Date: Oct 2009
Posts: 1,091
Location: *****
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Quote:
2.Even pistol round may take death,depend where you shoot them. 3.This is player fail. Example:I saw real teamplay only on BF2PR v0.8.All others versions - huge fail. | |
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#58 | |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,242
Location: Tokyo
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ) ( To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ) To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#59 | |
![]() Join Date: Oct 2009
Posts: 1,091
Location: *****
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Quote:
vArmA2 devastion system works fine,only ACE one better(working wind) - they are realistic in 90%(imo). So teamplay matters only by teams,who playing any game. Even in vBF2 team got more chances to win,that group of noobs. | |
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#60 |
![]() Join Date: Nov 2011
Posts: 72
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"The problems
1. Weapons are too accurate, incoming fire too punishing and firefights too short. 2. The medic kit is near-useless as too often a player is unrevivable. 3. Infantry gameplay favours surprise attacks and lone wolf infiltrators over organised firefights." 1] I'd like to see sniper kits removed. They add nothing to teamplay and after a guy plays a Taki mission 100 times he's gaming the game solely for a kill count. Played this past weekend. As opfor on the 'Mine--checkpoint Taki mission' we had 3 guys from a clan rack-up 49;46; and 25 kills on bluefor. Where's the reality in that? Where's the fun in that? Look at 'Endless Blood" for another snipe fest. Drop the view distance down to 400m. 2] Medics would be used more if suicide was on a long timer or a very long respawn delay. It's just too easy to suicide for medics to respond. 3] Lonewolves will always be around. Take away their sniper kit, drop the view distance to 400m; then few lonewolves will live past first contact with a squad. |
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