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Old 05-24-2012, 07:20 AM   #51
xatu miller

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Default Re: Infantry combat too brutal

Quote:
Originally Posted by [R-DEV]wormeaten View Post
Only thing I think shouldn't be a problem to tweak is zoom on armor guns it will be reducing zoom what will be reducing accuracy on larger distance also need to completely reducing zoom for self defense in urban area and cqb.
Do you mean armor guns as like rpg(AT)?


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Old 05-24-2012, 08:24 AM   #52
mad rabbit

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Default Re: Infantry combat too brutal

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Originally Posted by TommyGunn View Post
It should be No respawn at all. Die (give up), automatic kick from server - wait for another round

Maybe not in public like this one above, but in wars, some events, definitely!
Nice idea!
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Old 05-24-2012, 08:31 AM   #53
Beee8190
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Default Re: Infantry combat too brutal

@Medevac - leaving ACE wounds aside, you cant really die in ACE either. My point was you guys create the mod, yo make the rules. The rules can be made so that its in violation to engage a medevac asset, as, AFAIK, they dont come armed anyways IRL. I thought that two medic riding chopper could just pick up wounded soldiers and transport them back to base where they would get the needed medical attention.

I see where you can see the weaknesses in this suggestion but its IMO better than - everyone is medic - and would involve more communication and of course fun.
As iI said, you make the game and servers stick to it, so if you anna shoot at medevac to get you kill count higher, you might end up with lost tickets.
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Old 05-24-2012, 10:47 AM   #54
xatu miller

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Default Re: Infantry combat too brutal

Quote:
Originally Posted by Beee8190 View Post
@Medevac - leaving ACE wounds aside, you cant really die in ACE either. My point was you guys create the mod, yo make the rules. The rules can be made so that its in violation to engage a medevac asset, as, AFAIK, they dont come armed anyways IRL. I thought that two medic riding chopper could just pick up wounded soldiers and transport them back to base where they would get the needed medical attention.

I see where you can see the weaknesses in this suggestion but its IMO better than - everyone is medic - and would involve more communication and of course fun.
As iI said, you make the game and servers stick to it, so if you anna shoot at medevac to get you kill count higher, you might end up with lost tickets.
Making engaging a medevac veichle a violation would be definitely very unrealistic in insurgency and probably conventional maps.


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Old 05-24-2012, 05:31 PM   #55
hiddengearz
Default Re: Infantry combat too brutal

Quote:
Originally Posted by Beee8190 View Post
@Medevac - leaving ACE wounds aside, you cant really die in ACE either. My point was you guys create the mod, yo make the rules. The rules can be made so that its in violation to engage a medevac asset, as, AFAIK, they dont come armed anyways IRL. I thought that two medic riding chopper could just pick up wounded soldiers and transport them back to base where they would get the needed medical attention.

I see where you can see the weaknesses in this suggestion but its IMO better than - everyone is medic - and would involve more communication and of course fun.
As iI said, you make the game and servers stick to it, so if you anna shoot at medevac to get you kill count higher, you might end up with lost tickets.
That would be harder to inforce than trying to tell a rusian not to waste assets.
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Old 05-24-2012, 05:33 PM   #56
hiddengearz
Default Re: Infantry combat too brutal

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Originally Posted by xatu miller View Post
Do you mean armor guns as like rpg(AT)?
i think he meant to lower the optical zoom on armored vehicles so that there more efficient in close qaurters so instead of there lowest zoom being like 10x to like 4x and there farthest zoom from 20x to 16x.
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Old 05-29-2012, 12:02 AM   #57
samogon100500

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Default Re: Infantry combat too brutal

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Originally Posted by Jedimushroom View Post
PR:BF2 has always sought to strike a balance between gameplay and realism, and the same is presumably true of PR Arma 2. I would argue that in its current state, the bar is too far toward the realism side and gameplay is suffering as a result.

The problems

1. Weapons are too accurate, incoming fire too punishing and firefights too short.

2. The medic kit is near-useless as too often a player is unrevivable.

3. Infantry gameplay favours surprise attacks and lone wolf infiltrators over organised firefights.
1.Weapon not accurate in BF2 because impossible to make features like in arma2 on refractor 2(crappy BF2 engine).And this system sucks(BF2 one) actually.ArmA2 got simplier system - when you rested,you shoot accurate,when tired(hited) - less accurate,cuz cam snake.

2.Even pistol round may take death,depend where you shoot them.

3.This is player fail.
Example:I saw real teamplay only on BF2PR v0.8.All others versions - huge fail.


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Old 05-29-2012, 12:34 AM   #58
[R-CON]Psyrus
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Default Re: Infantry combat too brutal

Quote:
Originally Posted by samogon100500 View Post
1.Weapon not accurate in BF2 because impossible to make features like in arma2 on refractor 2(crappy BF2 engine).And this system sucks(BF2 one) actually.ArmA2 got simplier system - when you rested,you shoot accurate,when tired(hited) - less accurate,cuz cam snake.

2.Even pistol round may take death,depend where you shoot them.

3.This is player fail.
Example:I saw real teamplay only on BF2PR v0.8.All others versions - huge fail.
Haha first you criticize the BF2:PR style deviation, and then compliment the BF2:PR version that had the most of this unrealistic deviation as the version with the most teamwork. Ergo the more BF2:PR style deviation, the more teamwork. Contradiction at it's finest.

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Old 05-29-2012, 05:31 AM   #59
samogon100500

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Default Re: Infantry combat too brutal

Quote:
Originally Posted by Psyrus View Post
Haha first you criticize the BF2:PR style deviation, and then compliment the BF2:PR version that had the most of this unrealistic deviation as the version with the most teamwork. Ergo the more BF2:PR style deviation, the more teamwork. Contradiction at it's finest.
It,s answer for diffirnt points.
vArmA2 devastion system works fine,only ACE one better(working wind) - they are realistic in 90%(imo).
So teamplay matters only by teams,who playing any game.
Even in vBF2 team got more chances to win,that group of noobs.


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Old 05-30-2012, 05:15 PM   #60
Ratszo

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Default Re: Infantry combat too brutal

"The problems

1. Weapons are too accurate, incoming fire too punishing and firefights too short.

2. The medic kit is near-useless as too often a player is unrevivable.

3. Infantry gameplay favours surprise attacks and lone wolf infiltrators over organised firefights."

1] I'd like to see sniper kits removed. They add nothing to teamplay and after a guy plays a Taki mission 100 times he's gaming the game solely for a kill count.

Played this past weekend. As opfor on the 'Mine--checkpoint Taki mission' we had 3 guys from a clan rack-up 49;46; and 25 kills on bluefor.

Where's the reality in that? Where's the fun in that?

Look at 'Endless Blood" for another snipe fest.

Drop the view distance down to 400m.

2] Medics would be used more if suicide was on a long timer or a very long respawn delay.

It's just too easy to suicide for medics to respond.

3] Lonewolves will always be around. Take away their sniper kit, drop the view distance to 400m; then few lonewolves will live past first contact with a squad.
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