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#11 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
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Possible, yes, but making them and allowing them to be properly destructible takes work. And of course if they are high quality then there is the performance cost too. I still wish they would at least try to do something along these lines though.
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You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#12 |
![]() Join Date: Jan 2009
Posts: 65
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#13 | |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,241
Location: Tokyo
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Quote:
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#14 |
![]() Join Date: Sep 2011
Posts: 9
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These maps have their threads at BIS forums started by authors usually.
Let's PM the authors asking to submit their work to the mod forum section here on PR forums. |
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#15 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
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Those authors make the mods with the intent that anyone who wants to use them can use them. They don't even limit mirroring them. Editing them, on the other hand, would require some permission requests. But just using should not be a problem as long as the PR team change their mind about "only in-house made stuff".
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You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Apr 2007
Posts: 149
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i do not rate Arma2 Fallujah map it a bit big there better maps out there.like the great
Mana Island Fiji just think about a beach landing to capture the island using pr mod of A/S Here a few picture as there is a LHD In game and use the Harrier and boats and the next island would be the great Island Lingor both very good maps |
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Train hard and be the best
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#17 |
![]() Join Date: Apr 2009
Posts: 1,789
Location: Ramat Hasharon
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Mana is nice but will be hard to place a main base there in a way that won't suck. It's just too small.
Lingor is nice though might be a bit too "open" for PR needs. But definitely one of the (much) better options out there. |
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You don't mess with the Zohar!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My YouTube Channel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Arma 2 Israel: To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#18 | |
![]() Join Date: Sep 2009
Posts: 294
Location: Sundbyberg
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In bf2pr we were playing original bf2 maps for a long time. Don't think this need to be any diffrent. Use the best current maps, then faze them out (if needed) alongside us getting new in-house ones. This would IMO be win for all players. | |
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#19 |
![]() Join Date: Aug 2011
Posts: 4
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I always thought Old Bears Brik2 was perfect for largish PVP/TVT, maybe just lacking in any real urban area apart from a small village, but the southern part of the map has the best terrain for infantry fighting ive ever seen in an Arma map.
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